152 lines
3.9 KiB
Lua
152 lines
3.9 KiB
Lua
local SEPARATOR = "________________"
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SEPARATOR = SEPARATOR .. SEPARATOR .. SEPARATOR
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function build_scheme(command)
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local str = command.name .. " "
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for i,arg in ipairs(command.args) do
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if arg.optional then
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str = str .. "[" .. arg.name .. "] "
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else
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str = str .. "<" .. arg.name .. "> "
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end
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end
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return str
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end
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console.add_command(
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"clear",
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"Clears the console",
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function()
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local document = Document.new("core:console")
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document.log.text = ""
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end
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)
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console.add_command(
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"help name:str=''",
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"Show help infomation for the specified command",
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function(args, kwargs)
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local name = args[1]
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if #name == 0 then
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local commands = console.get_commands_list()
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table.sort(commands)
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local str = "Available commands:"
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for i,k in ipairs(commands) do
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str = str .. "\n " .. build_scheme(console.get_command_info(k))
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end
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return str .. "\nuse 'help <command>'"
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end
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local command = console.get_command_info(name)
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if command == nil then
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return string.format("command %q not found", name)
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end
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local where = ":"
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local str = SEPARATOR .. "\n" .. command.description .. "\n" .. name .. " "
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for _, arg in ipairs(command.args) do
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where = where .. "\n " .. arg.name .. " - " .. arg.type
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if arg.optional then
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str = str .. "[" .. arg.name .. "] "
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where = where .. " (optional)"
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else
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str = str .. "<" .. arg.name .. "> "
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end
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end
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if #command.args > 0 then
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str = str .. "\nwhere" .. where
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end
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return str .. "\n" .. SEPARATOR
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end
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)
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console.add_command(
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"time.uptime",
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"Get time elapsed since the engine started",
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function()
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local uptime = time.uptime()
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local formatted_uptime = ""
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local t = string.formatted_time(uptime)
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formatted_uptime = t.h .. "h " .. t.m .. "m " .. t.s .. "s"
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return formatted_uptime .. " (" .. uptime .. "s)"
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end
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)
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console.add_command(
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"tp entity:sel=$entity.id x:num~pos.x y:num~pos.y z:num~pos.z",
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"Teleport entity",
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function(args, kwargs)
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local eid, x, y, z = unpack(args)
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local entity = entities.get(eid)
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if entity then
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entity.transform:set_pos({x, y, z})
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end
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end
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)
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console.add_command(
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"echo value:str",
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"Print value to the console",
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function(args, kwargs)
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return args[1]
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end
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)
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console.add_command(
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"time.set value:num",
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"Set day time [0..1] where 0 is midnight, 0.5 is noon",
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function(args, kwargs)
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world.set_day_time(args[1])
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return "Time set to " .. args[1]
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end
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)
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console.add_command(
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"blocks.fill id:str x:num~pos.x y:num~pos.y z:num~pos.z w:int h:int d:int",
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"Fill specified zone with blocks",
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function(args, kwargs)
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local name, x, y, z, w, h, d = unpack(args)
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local id = block.index(name)
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for ly = 0, h - 1 do
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for lz = 0, d - 1 do
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for lx = 0, w - 1 do
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block.set(x + lx, y + ly, z + lz, id)
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end
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end
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end
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return tostring(w * h * d) .. " blocks set"
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end
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)
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console.add_command(
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"player.respawn player:sel=$obj.id",
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"Respawn player entity",
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function(args, kwargs)
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local eid = entities.spawn("base:player", {player.get_pos(args[1])}):get_uid()
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player.set_entity(args[1], eid)
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return "spawned new player entity #" .. tostring(eid)
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end
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)
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console.add_command(
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"entity.despawn entity:sel=$entity.selected",
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"Despawn entity",
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function(args, kwargs)
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local eid = args[1]
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local entity = entities.get(eid)
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if entity ~= nil then
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entity:despawn()
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return "despawned entity #" .. tostring(eid)
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end
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end
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)
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