2025-09-23 00:51:21 +03:00

15 lines
392 B
GLSL

#ifndef COMMONS_SKY_
#define COMMONS_SKY_
#include <constants>
vec3 pick_sky_color(samplerCube cubemap) {
vec3 skyLightColor = texture(cubemap, vec3(0.4f, 0.05f, 0.4f)).rgb;
skyLightColor *= SKY_LIGHT_TINT;
skyLightColor = min(vec3(1.0f), skyLightColor * SKY_LIGHT_MUL);
skyLightColor = max(MIN_SKY_LIGHT, skyLightColor);
return skyLightColor;
}
#endif // COMMONS_SKY_