120 lines
2.7 KiB
C++
120 lines
2.7 KiB
C++
#include <iostream>
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#include "Events.h"
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#include <GL/glew.h>
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#include <GLFW/glfw3.h>
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#include <string.h>
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const short KEYS_BUFFER_SIZE = 1032;
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const short _MOUSE_KEYS_OFFSET = 1024;
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bool* Events::_keys;
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uint* Events::_frames;
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uint Events::_current = 0;
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float Events::deltaX = 0.0f;
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float Events::deltaY = 0.0f;
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float Events::x = 0.0f;
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float Events::y = 0.0f;
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int Events::scroll = 0;
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bool Events::_cursor_locked = false;
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bool Events::_cursor_started = false;
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std::vector<uint> Events::codepoints;
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std::vector<int> Events::pressedKeys;
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std::unordered_map<std::string, Binding> Events::bindings;
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int Events::initialize(){
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_keys = new bool[KEYS_BUFFER_SIZE];
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_frames = new uint[KEYS_BUFFER_SIZE];
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memset(_keys, false, KEYS_BUFFER_SIZE*sizeof(bool));
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memset(_frames, 0, KEYS_BUFFER_SIZE*sizeof(uint));
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return 0;
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}
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void Events::finalize(){
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delete[] _keys;
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delete[] _frames;
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}
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// Returns bool repr. of key state
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bool Events::pressed(int keycode){
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if (keycode < 0 || keycode >= KEYS_BUFFER_SIZE){
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// VERY bad behaviour and it happens constantly! (so console-printing is not a good idea)
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return false;
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}
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return _keys[keycode];
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}
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// Returns bool repr. of key state
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bool Events::jpressed(int keycode){
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return Events::pressed(keycode) && _frames[keycode] == _current;
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}
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// Returns bool repr. of mouse key state
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bool Events::clicked(int button){
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return Events::pressed(_MOUSE_KEYS_OFFSET + button);
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}
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// Returns bool repr. of mouse key state
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bool Events::jclicked(int button){
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return Events::jpressed(_MOUSE_KEYS_OFFSET + button);
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}
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void Events::toggleCursor(){
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_cursor_locked = !_cursor_locked;
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Window::setCursorMode(_cursor_locked ? GLFW_CURSOR_DISABLED : GLFW_CURSOR_NORMAL);
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}
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void Events::pollEvents(){
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_current++;
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deltaX = 0.0f;
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deltaY = 0.0f;
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scroll = 0;
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codepoints.clear();
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pressedKeys.clear();
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glfwPollEvents();
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for (auto& entry : bindings) {
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auto& binding = entry.second;
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binding.justChange = false;
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bool newstate = false;
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switch (binding.type) {
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case inputtype::keyboard: newstate = pressed(binding.code); break;
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case inputtype::mouse: newstate = clicked(binding.code); break;
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}
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if (newstate) {
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if (!binding.state) {
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binding.state = true;
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binding.justChange = true;
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}
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} else {
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if (binding.state) {
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binding.state = false;
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binding.justChange = true;
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}
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}
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}
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}
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void Events::bind(std::string name, inputtype type, int code) {
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bindings[name] = {type, code, false, false};
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}
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bool Events::active(std::string name) {
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const auto& found = bindings.find(name);
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if (found == bindings.end()) {
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return false;
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}
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return found->second.active();
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}
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bool Events::jactive(std::string name) {
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const auto& found = bindings.find(name);
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if (found == bindings.end()) {
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return false;
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}
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return found->second.jactive();
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}
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