VoxelEngine/src/items/ItemStack.hpp
2025-02-18 01:03:34 +03:00

62 lines
1.4 KiB
C++

#pragma once
#include "constants.hpp"
#include "typedefs.hpp"
#include "data/dv.hpp"
class ContentIndices;
class ItemStack {
itemid_t item = ITEM_EMPTY;
itemcount_t count = 0;
dv::value fields = nullptr;
public:
ItemStack() = default;
ItemStack(itemid_t item, itemcount_t count, dv::value data=nullptr);
void set(const ItemStack& item);
void set(ItemStack&& item);
void setCount(itemcount_t count);
/// @brief Set a field in the item stack data.
void setField(std::string_view name, dv::value value);
/// @brief Get a field from the item stack data.
/// @param name field name
/// @return value pointer or nullptr if the field does not exist.
dv::value* getField(const std::string& name) const;
bool accepts(const ItemStack& item) const;
/// @brief Move items from one stack to another.
/// If the target stack is completely filled, the source stack will be reduced.
/// @param item source stack
/// @param indices content indices
void move(ItemStack& item, const ContentIndices& indices);
void clear() {
set(ItemStack(0, 0));
}
bool isEmpty() const {
return item == ITEM_EMPTY;
}
itemid_t getItemId() const {
return item;
}
itemcount_t getCount() const {
return count;
}
const dv::value& getFields() const {
return fields;
}
bool hasFields() const {
return fields != nullptr;
}
};