VoxelEngine/src/data/dv_util.hpp
2024-09-19 15:16:14 +03:00

79 lines
1.9 KiB
C++

#pragma once
#include "dv.hpp"
#include <glm/glm.hpp>
namespace dv {
template <int n, typename T>
inline dv::value to_value(glm::vec<n, T> vec) {
auto list = dv::list();
for (size_t i = 0; i < n; i++) {
list.add(vec[i]);
}
return list;
}
template <int n, int m, typename T>
inline dv::value to_value(glm::mat<n, m, T> mat) {
auto list = dv::list();
for (size_t i = 0; i < n; i++) {
for (size_t j = 0; j < m; j++) {
list.add(mat[i][j]);
}
}
return list;
}
template <int n>
void get_vec(const dv::value& list, glm::vec<n, float>& vec) {
for (size_t i = 0; i < n; i++) {
vec[i] = list[i].asNumber();
}
}
template <int n, typename T>
void get_vec(const dv::value& map, const std::string& key, glm::vec<n, T>& vec) {
if (!map.has(key)) {
return;
}
auto& list = map[key];
for (size_t i = 0; i < n; i++) {
if constexpr (std::is_floating_point<T>()) {
vec[i] = list[i].asNumber();
} else {
vec[i] = list[i].asInteger();
}
}
}
template <int n, int m>
void get_mat(
const dv::value& list,
glm::mat<n, m, float>& mat
) {
for (size_t y = 0; y < n; y++) {
for (size_t x = 0; x < m; x++) {
mat[y][x] = list[y * m + x].asNumber();
}
}
}
template <int n, int m>
void get_mat(
const dv::value& map,
const std::string& key,
glm::mat<n, m, float>& mat
) {
if (!map.has(key)) {
return;
}
auto& list = map[key];
for (size_t y = 0; y < n; y++) {
for (size_t x = 0; x < m; x++) {
mat[y][x] = list[y * m + x].asNumber();
}
}
}
}