30 lines
662 B
C++

#pragma once
#include "UINode.hpp"
#include "graphics/core/ImageData.hpp"
#include "graphics/core/Texture.hpp"
class Texture;
namespace gui {
class Canvas final : public UINode {
public:
explicit Canvas(GUI& gui, ImageFormat inFormat, glm::uvec2 inSize);
~Canvas() override = default;
void draw(const DrawContext& pctx, const Assets& assets) override;
[[nodiscard]] auto texture() const {
return mTexture;
}
[[nodiscard]] auto data() const {
return mData;
}
private:
std::shared_ptr<::Texture> mTexture;
std::shared_ptr<ImageData> mData;
};
}