2024-07-02 22:13:16 +03:00

22 lines
723 B
Lua

local DROP_FORCE = 8
local DROP_INIT_VEL = {0, 3, 0}
function on_hud_open()
input.add_callback("player.drop", function ()
for i=1,80 do
local pid = hud.get_player()
local pvel = {player.get_vel(pid)}
local ppos = vec3.add({player.get_pos(pid)}, {0, 0.7, 0})
local throw_force = vec3.mul(vec3.add(player.get_dir(pid),
{
(math.random() - 0.5) * 1,
(math.random() - 0.5) * 1,
(math.random() - 0.5) * 1
}), DROP_FORCE)
local drop = entities.spawn("base:drop", ppos)
drop.rigidbody:set_vel(vec3.add(throw_force, vec3.add(pvel, DROP_INIT_VEL)))
end
end)
end