VoxelEngine/src/voxels/ChunksStorage.cpp

177 lines
6.6 KiB
C++

#include "ChunksStorage.hpp"
#include <algorithm>
#include "content/Content.hpp"
#include "debug/Logger.hpp"
#include "files/WorldFiles.hpp"
#include "items/Inventories.hpp"
#include "lighting/Lightmap.hpp"
#include "maths/voxmaths.hpp"
#include "objects/Entities.hpp"
#include "typedefs.hpp"
#include "world/Level.hpp"
#include "world/World.hpp"
#include "Block.hpp"
#include "Chunk.hpp"
#include "VoxelsVolume.hpp"
static debug::Logger logger("chunks-storage");
ChunksStorage::ChunksStorage(Level* level) : level(level) {
}
void ChunksStorage::store(const std::shared_ptr<Chunk>& chunk) {
chunksMap[glm::ivec2(chunk->x, chunk->z)] = chunk;
}
std::shared_ptr<Chunk> ChunksStorage::get(int x, int z) const {
auto found = chunksMap.find(glm::ivec2(x, z));
if (found == chunksMap.end()) {
return nullptr;
}
return found->second;
}
void ChunksStorage::remove(int x, int z) {
auto found = chunksMap.find(glm::ivec2(x, z));
if (found != chunksMap.end()) {
chunksMap.erase(found->first);
}
}
static void verifyLoadedChunk(ContentIndices* indices, Chunk* chunk) {
for (size_t i = 0; i < CHUNK_VOL; i++) {
blockid_t id = chunk->voxels[i].id;
if (indices->blocks.get(id) == nullptr) {
auto logline = logger.error();
logline << "corruped block detected at " << i << " of chunk ";
logline << chunk->x << "x" << chunk->z;
logline << " -> " << id;
chunk->voxels[i].id = BLOCK_AIR;
}
}
}
std::shared_ptr<Chunk> ChunksStorage::create(int x, int z) {
World* world = level->getWorld();
auto& regions = world->wfile.get()->getRegions();
auto chunk = std::make_shared<Chunk>(x, z);
store(chunk);
if (auto data = regions.getVoxels(chunk->x, chunk->z)) {
chunk->decode(data.get());
auto invs = regions.fetchInventories(chunk->x, chunk->z);
chunk->setBlockInventories(std::move(invs));
auto entitiesData = regions.fetchEntities(chunk->x, chunk->z);
if (entitiesData.getType() == dv::value_type::object) {
level->entities->loadEntities(std::move(entitiesData));
chunk->flags.entities = true;
}
chunk->flags.loaded = true;
for (auto& entry : chunk->inventories) {
level->inventories->store(entry.second);
}
verifyLoadedChunk(level->content->getIndices(), chunk.get());
}
if (auto lights = regions.getLights(chunk->x, chunk->z)) {
chunk->lightmap.set(lights.get());
chunk->flags.loadedLights = true;
}
chunk->blocksMetadata = regions.getBlocksData(chunk->x, chunk->z);
return chunk;
}
// reduce nesting on next modification
// 25.06.2024: not now
// TODO: move to Chunks for performance improvement
void ChunksStorage::getVoxels(VoxelsVolume* volume, bool backlight) const {
const Content* content = level->content;
auto indices = content->getIndices();
voxel* voxels = volume->getVoxels();
light_t* lights = volume->getLights();
int x = volume->getX();
int y = volume->getY();
int z = volume->getZ();
int w = volume->getW();
int h = volume->getH();
int d = volume->getD();
int scx = floordiv(x, CHUNK_W);
int scz = floordiv(z, CHUNK_D);
int ecx = floordiv(x + w, CHUNK_W);
int ecz = floordiv(z + d, CHUNK_D);
int cw = ecx - scx + 1;
int cd = ecz - scz + 1;
// cw*cd chunks will be scanned
for (int cz = scz; cz < scz + cd; cz++) {
for (int cx = scx; cx < scx + cw; cx++) {
const auto& found = chunksMap.find(glm::ivec2(cx, cz));
if (found == chunksMap.end()) {
// no chunk loaded -> filling with BLOCK_VOID
for (int ly = y; ly < y + h; ly++) {
for (int lz = std::max(z, cz * CHUNK_D);
lz < std::min(z + d, (cz + 1) * CHUNK_D);
lz++) {
for (int lx = std::max(x, cx * CHUNK_W);
lx < std::min(x + w, (cx + 1) * CHUNK_W);
lx++) {
uint idx = vox_index(lx - x, ly - y, lz - z, w, d);
voxels[idx].id = BLOCK_VOID;
lights[idx] = 0;
}
}
}
} else {
auto& chunk = found->second;
const voxel* cvoxels = chunk->voxels;
const light_t* clights = chunk->lightmap.getLights();
for (int ly = y; ly < y + h; ly++) {
for (int lz = std::max(z, cz * CHUNK_D);
lz < std::min(z + d, (cz + 1) * CHUNK_D);
lz++) {
for (int lx = std::max(x, cx * CHUNK_W);
lx < std::min(x + w, (cx + 1) * CHUNK_W);
lx++) {
uint vidx = vox_index(lx - x, ly - y, lz - z, w, d);
uint cidx = vox_index(
lx - cx * CHUNK_W,
ly,
lz - cz * CHUNK_D,
CHUNK_W,
CHUNK_D
);
voxels[vidx] = cvoxels[cidx];
light_t light = clights[cidx];
if (backlight) {
const auto block =
indices->blocks.get(voxels[vidx].id);
if (block && block->lightPassing) {
light = Lightmap::combine(
std::min(15,
Lightmap::extract(light, 0) + 1),
std::min(15,
Lightmap::extract(light, 1) + 1),
std::min(15,
Lightmap::extract(light, 2) + 1),
std::min(15,
static_cast<int>(Lightmap::extract(light, 3)))
);
}
}
lights[vidx] = light;
}
}
}
}
}
}
}