37 lines
866 B
C++

#pragma once
#include <string>
#include <vector>
#include <glm/glm.hpp>
namespace model {
struct Vertex {
glm::vec3 coord;
glm::vec2 uv;
glm::vec3 normal;
};
struct Mesh {
std::string texture;
std::vector<Vertex> vertices;
void addPlane(glm::vec3 pos, glm::vec3 right, glm::vec3 up, glm::vec3 norm);
void addBox(glm::vec3 pos, glm::vec3 size);
void scale(const glm::vec3& size);
};
struct Model {
std::vector<Mesh> meshes;
/// @brief Add mesh to the model
/// @param texture texture name
/// @return writeable Mesh
Mesh& addMesh(const std::string& texture) {
meshes.push_back({texture, {}});
return meshes[meshes.size()-1];
}
/// @brief Remove all empty meshes
void clean();
};
}