VoxelEngine/src/logic/scripting/lua/lua_overrides.cpp
2025-04-07 20:48:12 +03:00

55 lines
1.7 KiB
C++

#include <iostream>
#include <zlib.h>
#include "libs/api_lua.hpp"
using namespace scripting;
/// @brief Modified version of luaB_print from lbaselib.c
int l_print(lua::State* L) {
int n = lua::gettop(L); /* number of arguments */
lua::getglobal(L, "tostring");
for (int i = 1; i <= n; i++) {
lua::pushvalue(L, -1); /* function to be called */
lua::pushvalue(L, i); /* value to print */
lua::call(L, 1, 1);
const char* s = lua::tostring(L, -1); /* get result */
if (s == NULL)
return luaL_error(
L,
LUA_QL("tostring") " must return a string to " LUA_QL("print")
);
if (i > 1) *output_stream << "\t";
*output_stream << s;
lua::pop(L); /* pop result */
}
*output_stream << std::endl;
return 0;
}
int l_crc32(lua::State* L) {
auto value = lua::tointeger(L, 2);
if (lua::isstring(L, 1)) {
auto string = lua::tolstring(L, 1);
return lua::pushinteger(
L,
crc32(
value,
reinterpret_cast<const ubyte*>(string.data()),
string.length()
)
);
} else if (lua::istable(L, 1)) {
std::vector<ubyte> bytes;
lua::read_bytes_from_table(L, 1, bytes);
return lua::pushinteger(L, crc32(value, bytes.data(), bytes.size()));
} else {
auto string = lua::bytearray_as_string(L, 1);
auto res = crc32(
value, reinterpret_cast<const ubyte*>(string.data()), string.size()
);
lua::pop(L);
return lua::pushinteger(L, res);
}
}