165 lines
5.0 KiB
C++
165 lines
5.0 KiB
C++
#include "engine/Engine.hpp"
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#include "frontend/hud.hpp"
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#include "frontend/screens/Screen.hpp"
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#include "graphics/ui/GUI.hpp"
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#include "graphics/ui/elements/Container.hpp"
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#include "io/io.hpp"
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#include "libgui.hpp"
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#include "util/stringutil.hpp"
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#include "util/observer_handler.hpp"
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#include "window/Events.hpp"
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#include "window/input.hpp"
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#include "coders/toml.hpp"
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namespace scripting {
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extern Hud* hud;
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}
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using namespace scripting;
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static int l_keycode(lua::State* L) {
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auto name = lua::require_string(L, 1);
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return lua::pushinteger(
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L, static_cast<int>(input_util::keycode_from(name))
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);
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}
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static int l_mousecode(lua::State* L) {
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auto name = lua::require_string(L, 1);
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return lua::pushinteger(
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L, static_cast<int>(input_util::mousecode_from(name))
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);
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}
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static int l_add_callback(lua::State* L) {
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std::string bindname = lua::require_string(L, 1);
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size_t pos = bindname.find(':');
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lua::pushvalue(L, 2);
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auto actual_callback = lua::create_simple_handler(L);
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observer_handler handler;
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auto& gui = engine->getGUI();
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auto& input = engine->getInput();
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if (pos != std::string::npos) {
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std::string prefix = bindname.substr(0, pos);
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if (prefix == "key") {
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auto key = input_util::keycode_from(bindname.substr(pos + 1));
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handler = input.addKeyCallback(key, actual_callback);
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}
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}
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auto callback = [&gui, actual_callback]() -> bool {
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if (!gui.isFocusCaught()) {
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return actual_callback();
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}
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return false;
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};
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if (handler == nullptr) {
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auto& bind = input.getBindings().require(bindname);
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handler = bind.onactived.add(callback);
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}
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if (hud) {
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hud->keepAlive(std::move(handler));
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return 0;
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} else if (lua::gettop(L) >= 3) {
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auto node = get_document_node(L, 3);
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if (auto container =
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std::dynamic_pointer_cast<gui::Container>(node.node)) {
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container->keepAlive(std::move(handler));
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return 0;
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}
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throw std::runtime_error("owner expected to be a container");
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}
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throw std::runtime_error("on_hud_open is not called yet");
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}
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static int l_get_mouse_pos(lua::State* L) {
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return lua::pushvec2(L, engine->getInput().getCursor().pos);
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}
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static int l_get_bindings(lua::State* L) {
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const auto& bindings = engine->getInput().getBindings().getAll();
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lua::createtable(L, bindings.size(), 0);
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int i = 0;
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for (auto& entry : bindings) {
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lua::pushstring(L, entry.first);
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lua::rawseti(L, i + 1);
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i++;
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}
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return 1;
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}
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static int l_get_binding_text(lua::State* L) {
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auto bindname = lua::require_string(L, 1);
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const auto& bind = engine->getInput().getBindings().require(bindname);
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return lua::pushstring(L, bind.text());
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}
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static int l_is_active(lua::State* L) {
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auto bindname = lua::require_string(L, 1);
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auto& bind = engine->getInput().getBindings().require(bindname);
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return lua::pushboolean(L, bind.active());
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}
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static int l_is_pressed(lua::State* L) {
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std::string code = lua::require_string(L, 1);
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size_t sep = code.find(':');
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if (sep == std::string::npos) {
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throw std::runtime_error("expected 'input_type:key' format");
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}
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auto prefix = code.substr(0, sep);
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auto name = code.substr(sep + 1);
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if (prefix == "key") {
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return lua::pushboolean(
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L, engine->getInput().pressed(input_util::keycode_from(name))
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);
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} else if (prefix == "mouse") {
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return lua::pushboolean(
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L, engine->getInput().clicked(input_util::mousecode_from(name))
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);
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} else {
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throw std::runtime_error("unknown input type " + util::quote(code));
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}
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}
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static void reset_pack_bindings(const io::path& packFolder) {
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auto configFolder = packFolder / "config";
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auto bindsFile = configFolder / "bindings.toml";
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if (io::is_regular_file(bindsFile)) {
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engine->getInput().getBindings().read(
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toml::parse(bindsFile.string(), io::read_string(bindsFile)),
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BindType::REBIND
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);
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}
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}
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static int l_reset_bindings(lua::State*) {
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reset_pack_bindings("res:");
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for (auto& pack : engine->getContentPacks()) {
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reset_pack_bindings(pack.folder);
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}
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return 0;
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}
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static int l_set_enabled(lua::State* L) {
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std::string bindname = lua::require_string(L, 1);
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bool enabled = lua::toboolean(L, 2);
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engine->getInput().getBindings().require(bindname).enabled = enabled;
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return 0;
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}
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const luaL_Reg inputlib[] = {
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{"keycode", lua::wrap<l_keycode>},
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{"mousecode", lua::wrap<l_mousecode>},
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{"add_callback", lua::wrap<l_add_callback>},
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{"get_mouse_pos", lua::wrap<l_get_mouse_pos>},
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{"get_bindings", lua::wrap<l_get_bindings>},
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{"get_binding_text", lua::wrap<l_get_binding_text>},
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{"is_active", lua::wrap<l_is_active>},
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{"is_pressed", lua::wrap<l_is_pressed>},
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{"reset_bindings", lua::wrap<l_reset_bindings>},
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{"set_enabled", lua::wrap<l_set_enabled>},
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{NULL, NULL}};
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