2025-04-02 14:55:53 +03:00

165 lines
5.0 KiB
C++

#include "engine/Engine.hpp"
#include "frontend/hud.hpp"
#include "frontend/screens/Screen.hpp"
#include "graphics/ui/GUI.hpp"
#include "graphics/ui/elements/Container.hpp"
#include "io/io.hpp"
#include "libgui.hpp"
#include "util/stringutil.hpp"
#include "util/observer_handler.hpp"
#include "window/Events.hpp"
#include "window/input.hpp"
#include "coders/toml.hpp"
namespace scripting {
extern Hud* hud;
}
using namespace scripting;
static int l_keycode(lua::State* L) {
auto name = lua::require_string(L, 1);
return lua::pushinteger(
L, static_cast<int>(input_util::keycode_from(name))
);
}
static int l_mousecode(lua::State* L) {
auto name = lua::require_string(L, 1);
return lua::pushinteger(
L, static_cast<int>(input_util::mousecode_from(name))
);
}
static int l_add_callback(lua::State* L) {
std::string bindname = lua::require_string(L, 1);
size_t pos = bindname.find(':');
lua::pushvalue(L, 2);
auto actual_callback = lua::create_simple_handler(L);
observer_handler handler;
auto& gui = engine->getGUI();
auto& input = engine->getInput();
if (pos != std::string::npos) {
std::string prefix = bindname.substr(0, pos);
if (prefix == "key") {
auto key = input_util::keycode_from(bindname.substr(pos + 1));
handler = input.addKeyCallback(key, actual_callback);
}
}
auto callback = [&gui, actual_callback]() -> bool {
if (!gui.isFocusCaught()) {
return actual_callback();
}
return false;
};
if (handler == nullptr) {
auto& bind = input.getBindings().require(bindname);
handler = bind.onactived.add(callback);
}
if (hud) {
hud->keepAlive(std::move(handler));
return 0;
} else if (lua::gettop(L) >= 3) {
auto node = get_document_node(L, 3);
if (auto container =
std::dynamic_pointer_cast<gui::Container>(node.node)) {
container->keepAlive(std::move(handler));
return 0;
}
throw std::runtime_error("owner expected to be a container");
}
throw std::runtime_error("on_hud_open is not called yet");
}
static int l_get_mouse_pos(lua::State* L) {
return lua::pushvec2(L, engine->getInput().getCursor().pos);
}
static int l_get_bindings(lua::State* L) {
const auto& bindings = engine->getInput().getBindings().getAll();
lua::createtable(L, bindings.size(), 0);
int i = 0;
for (auto& entry : bindings) {
lua::pushstring(L, entry.first);
lua::rawseti(L, i + 1);
i++;
}
return 1;
}
static int l_get_binding_text(lua::State* L) {
auto bindname = lua::require_string(L, 1);
const auto& bind = engine->getInput().getBindings().require(bindname);
return lua::pushstring(L, bind.text());
}
static int l_is_active(lua::State* L) {
auto bindname = lua::require_string(L, 1);
auto& bind = engine->getInput().getBindings().require(bindname);
return lua::pushboolean(L, bind.active());
}
static int l_is_pressed(lua::State* L) {
std::string code = lua::require_string(L, 1);
size_t sep = code.find(':');
if (sep == std::string::npos) {
throw std::runtime_error("expected 'input_type:key' format");
}
auto prefix = code.substr(0, sep);
auto name = code.substr(sep + 1);
if (prefix == "key") {
return lua::pushboolean(
L, engine->getInput().pressed(input_util::keycode_from(name))
);
} else if (prefix == "mouse") {
return lua::pushboolean(
L, engine->getInput().clicked(input_util::mousecode_from(name))
);
} else {
throw std::runtime_error("unknown input type " + util::quote(code));
}
}
static void reset_pack_bindings(const io::path& packFolder) {
auto configFolder = packFolder / "config";
auto bindsFile = configFolder / "bindings.toml";
if (io::is_regular_file(bindsFile)) {
engine->getInput().getBindings().read(
toml::parse(bindsFile.string(), io::read_string(bindsFile)),
BindType::REBIND
);
}
}
static int l_reset_bindings(lua::State*) {
reset_pack_bindings("res:");
for (auto& pack : engine->getContentPacks()) {
reset_pack_bindings(pack.folder);
}
return 0;
}
static int l_set_enabled(lua::State* L) {
std::string bindname = lua::require_string(L, 1);
bool enabled = lua::toboolean(L, 2);
engine->getInput().getBindings().require(bindname).enabled = enabled;
return 0;
}
const luaL_Reg inputlib[] = {
{"keycode", lua::wrap<l_keycode>},
{"mousecode", lua::wrap<l_mousecode>},
{"add_callback", lua::wrap<l_add_callback>},
{"get_mouse_pos", lua::wrap<l_get_mouse_pos>},
{"get_bindings", lua::wrap<l_get_bindings>},
{"get_binding_text", lua::wrap<l_get_binding_text>},
{"is_active", lua::wrap<l_is_active>},
{"is_pressed", lua::wrap<l_is_pressed>},
{"reset_bindings", lua::wrap<l_reset_bindings>},
{"set_enabled", lua::wrap<l_set_enabled>},
{NULL, NULL}};