VoxelEngine/src/io/settings_io.cpp
2025-11-21 22:33:51 +03:00

222 lines
8.1 KiB
C++

#include "settings_io.hpp"
#include <memory>
#include <utility>
#include "coders/json.hpp"
#include "coders/toml.hpp"
#include "debug/Logger.hpp"
#include "settings.hpp"
#include "window/input.hpp"
static debug::Logger logger("settings_io");
struct SectionsBuilder {
std::unordered_map<std::string, Setting*>& map;
std::vector<Section>& sections;
SectionsBuilder(
std::unordered_map<std::string, Setting*>& map,
std::vector<Section>& sections
)
: map(map), sections(sections) {
}
void addSection(std::string name) {
sections.push_back(Section {std::move(name), {}});
}
void add(const std::string& name, Setting* setting, bool writeable = true) {
Section& section = sections.at(sections.size() - 1);
map[section.name + "." + name] = setting;
section.keys.push_back(name);
}
};
SettingsHandler::SettingsHandler(EngineSettings& settings) {
SectionsBuilder builder(map, sections);
builder.addSection("audio");
builder.add("enabled", &settings.audio.enabled, false);
builder.add("volume-master", &settings.audio.volumeMaster);
builder.add("volume-regular", &settings.audio.volumeRegular);
builder.add("volume-ui", &settings.audio.volumeUI);
builder.add("volume-ambient", &settings.audio.volumeAmbient);
builder.add("volume-music", &settings.audio.volumeMusic);
builder.add("input-device", &settings.audio.inputDevice);
builder.addSection("display");
builder.add("width", &settings.display.width);
builder.add("height", &settings.display.height);
builder.add("samples", &settings.display.samples);
builder.add("framerate", &settings.display.framerate);
builder.add("limit-fps-iconified", &settings.display.limitFpsIconified);
builder.add("window-mode", &settings.display.windowMode);
builder.add("adaptive-menu-fps", &settings.display.adaptiveFpsInMenu);
builder.addSection("camera");
builder.add("sensitivity", &settings.camera.sensitivity);
builder.add("fov", &settings.camera.fov);
builder.add("fov-effects", &settings.camera.fovEffects);
builder.add("shaking", &settings.camera.shaking);
builder.add("inertia", &settings.camera.inertia);
builder.addSection("chunks");
builder.add("load-distance", &settings.chunks.loadDistance);
builder.add("load-speed", &settings.chunks.loadSpeed);
builder.add("padding", &settings.chunks.padding);
builder.addSection("graphics");
builder.add("fog-curve", &settings.graphics.fogCurve);
builder.add("backlight", &settings.graphics.backlight);
builder.add("dense-render", &settings.graphics.denseRender);
builder.add("gamma", &settings.graphics.gamma);
builder.add("frustum-culling", &settings.graphics.frustumCulling);
builder.add("skybox-resolution", &settings.graphics.skyboxResolution);
builder.add("chunk-max-vertices", &settings.graphics.chunkMaxVertices);
builder.add("chunk-max-vertices-dense", &settings.graphics.chunkMaxVerticesDense);
builder.add("chunk-max-renderers", &settings.graphics.chunkMaxRenderers);
builder.add("advanced-render", &settings.graphics.advancedRender);
builder.add("ssao", &settings.graphics.ssao);
builder.add("shadows-quality", &settings.graphics.shadowsQuality);
builder.add("dense-render-distance", &settings.graphics.denseRenderDistance);
builder.add("soft-lighting", &settings.graphics.softLighting);
builder.addSection("ui");
builder.add("language", &settings.ui.language);
builder.add("world-preview-size", &settings.ui.worldPreviewSize);
builder.addSection("pathfinding");
builder.add("steps-per-async-agent", &settings.pathfinding.stepsPerAsyncAgent);
builder.addSection("debug");
builder.add("generator-test-mode", &settings.debug.generatorTestMode);
builder.add("do-write-lights", &settings.debug.doWriteLights);
builder.add("do-trace-shaders", &settings.debug.doTraceShaders);
builder.add("enable-experimental", &settings.debug.enableExperimental);
}
dv::value SettingsHandler::getValue(const std::string& name) const {
auto found = map.find(name);
if (found == map.end()) {
throw std::runtime_error("setting '" + name + "' does not exist");
}
auto setting = found->second;
if (auto number = dynamic_cast<NumberSetting*>(setting)) {
return static_cast<number_t>(number->get());
} else if (auto integer = dynamic_cast<IntegerSetting*>(setting)) {
return static_cast<integer_t>(integer->get());
} else if (auto flag = dynamic_cast<FlagSetting*>(setting)) {
return flag->get();
} else if (auto string = dynamic_cast<StringSetting*>(setting)) {
return string->get();
} else {
throw std::runtime_error("type is not implemented for '" + name + "'");
}
}
dv::value SettingsHandler::getDefault(const std::string& name) const {
auto found = map.find(name);
if (found == map.end()) {
throw std::runtime_error("setting '" + name + "' does not exist");
}
auto setting = found->second;
if (auto number = dynamic_cast<NumberSetting*>(setting)) {
return static_cast<number_t>(number->getDefault());
} else if (auto integer = dynamic_cast<IntegerSetting*>(setting)) {
return static_cast<integer_t>(integer->getDefault());
} else if (auto flag = dynamic_cast<FlagSetting*>(setting)) {
return flag->getDefault();
} else if (auto string = dynamic_cast<StringSetting*>(setting)) {
return string->getDefault();
} else {
throw std::runtime_error("type is not implemented for '" + name + "'");
}
}
std::string SettingsHandler::toString(const std::string& name) const {
auto found = map.find(name);
if (found == map.end()) {
throw std::runtime_error("setting '" + name + "' does not exist");
}
auto setting = found->second;
return setting->toString();
}
Setting* SettingsHandler::getSetting(const std::string& name) const {
auto found = map.find(name);
if (found == map.end()) {
throw std::runtime_error("setting '" + name + "' does not exist");
}
return found->second;
}
bool SettingsHandler::has(const std::string& name) const {
return map.find(name) != map.end();
}
template <class T>
static void set_numeric_value(T* setting, const dv::value& value) {
using dv::value_type;
switch (value.getType()) {
case value_type::integer:
setting->set(value.asInteger());
break;
case value_type::number:
setting->set(value.asNumber());
break;
case value_type::boolean:
setting->set(value.asBoolean());
break;
default:
throw std::runtime_error("type error, numeric value expected");
}
}
void SettingsHandler::setValue(
const std::string& name, const dv::value& value
) {
auto found = map.find(name);
if (found == map.end()) {
throw std::runtime_error("setting '" + name + "' does not exist");
}
auto setting = found->second;
if (auto number = dynamic_cast<NumberSetting*>(setting)) {
set_numeric_value(number, value);
} else if (auto integer = dynamic_cast<IntegerSetting*>(setting)) {
set_numeric_value(integer, value);
} else if (auto flag = dynamic_cast<FlagSetting*>(setting)) {
set_numeric_value(flag, value);
} else if (auto string = dynamic_cast<StringSetting*>(setting)) {
using dv::value_type;
switch (value.getType()) {
case value_type::integer:
string->set(std::to_string(value.asInteger()));
break;
case value_type::number:
string->set(std::to_string(value.asNumber()));
break;
case value_type::boolean:
string->set(value.asBoolean() ? "true" : "false");
break;
case value_type::string:
string->set(value.asString());
break;
default:
throw std::runtime_error("not implemented for type");
}
} else {
throw std::runtime_error(
"type is not implement - setting '" + name + "'"
);
}
}
std::vector<Section>& SettingsHandler::getSections() {
return sections;
}