12 lines
285 B
Lua
12 lines
285 B
Lua
inair = true
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function on_grounded()
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entity.transform:set_rot(mat4.rotate({0, 1, 0}, math.random()*360))
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inair = false
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end
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function on_update()
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if inair then
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entity.transform:set_rot(mat4.rotate(entity.transform:get_rot(), {0, 1, 0}, math.random()*32))
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end
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end
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