120 lines
2.7 KiB
C++
120 lines
2.7 KiB
C++
#ifndef VOXELS_BLOCK_H_
|
|
#define VOXELS_BLOCK_H_
|
|
|
|
#include <string>
|
|
#include <vector>
|
|
#include <glm/glm.hpp>
|
|
#include "../graphics/UVRegion.h"
|
|
|
|
#include "../maths/aabb.h"
|
|
#include "../typedefs.h"
|
|
|
|
#define BLOCK_ITEM_SUFFIX ".item"
|
|
|
|
const uint FACE_MX = 0;
|
|
const uint FACE_PX = 1;
|
|
const uint FACE_MY = 2;
|
|
const uint FACE_PY = 3;
|
|
const uint FACE_MZ = 4;
|
|
const uint FACE_PZ = 5;
|
|
|
|
const uint BLOCK_AABB_GRID = 16;
|
|
|
|
struct block_funcs_set {
|
|
bool init: 1;
|
|
bool update: 1;
|
|
bool onplaced: 1;
|
|
bool onbroken: 1;
|
|
bool oninteract: 1;
|
|
bool randupdate: 1;
|
|
bool onblockstick: 1;
|
|
};
|
|
|
|
struct CoordSystem {
|
|
glm::ivec3 axisX;
|
|
glm::ivec3 axisY;
|
|
glm::ivec3 axisZ;
|
|
|
|
// Grid 3d position fix offset (for negative vectors)
|
|
glm::ivec3 fix;
|
|
|
|
CoordSystem() = default;
|
|
CoordSystem(glm::ivec3 axisX, glm::ivec3 axisY, glm::ivec3 axisZ);
|
|
|
|
void transform(AABB& aabb) const;
|
|
|
|
static bool isVectorHasNegatives(glm::ivec3 vec) {
|
|
if (vec.x < 0 || vec.y < 0 || vec.z < 0) {
|
|
return true;
|
|
}
|
|
else return false;
|
|
}
|
|
};
|
|
|
|
struct BlockRotProfile {
|
|
static const int MAX_COUNT = 8;
|
|
std::string name;
|
|
CoordSystem variants[MAX_COUNT];
|
|
|
|
/* Wood logs, pillars, pipes */
|
|
static const BlockRotProfile PIPE;
|
|
/* Doors, signs and other panes */
|
|
static const BlockRotProfile PANE;
|
|
};
|
|
|
|
enum class BlockModel {
|
|
none, // invisible
|
|
block, // default shape
|
|
xsprite, // X-shape (grass)
|
|
aabb, // box shaped as block hitbox
|
|
custom
|
|
};
|
|
|
|
using BoxModel = AABB;
|
|
|
|
class Block {
|
|
public:
|
|
std::string const name;
|
|
// 0 1 2 3 4 5
|
|
std::string textureFaces[6]; // -x,x, -y,y, -z,z
|
|
std::vector<std::string> modelTextures = {};
|
|
std::vector<BoxModel> modelBoxes = {};
|
|
std::vector<glm::vec3> modelExtraPoints = {}; //initially made for tetragons
|
|
std::vector<UVRegion> modelUVs = {}; // boxes' tex-UVs also there
|
|
uint8_t emission[4] {0, 0, 0, 0};
|
|
uint8_t drawGroup = 0;
|
|
BlockModel model = BlockModel::block;
|
|
bool lightPassing = false;
|
|
bool skyLightPassing = false;
|
|
bool obstacle = true;
|
|
bool selectable = true;
|
|
bool replaceable = false;
|
|
bool breakable = true;
|
|
bool rotatable = false;
|
|
bool grounded = false;
|
|
bool hidden = false;
|
|
AABB hitbox;
|
|
bool hitboxExplicit = false;
|
|
BlockRotProfile rotations;
|
|
std::string pickingItem = name+BLOCK_ITEM_SUFFIX;
|
|
std::string scriptName = name.substr(name.find(':')+1);
|
|
std::string uiLayout = name;
|
|
uint inventorySize = 0;
|
|
|
|
struct {
|
|
blockid_t id;
|
|
bool solid = true;
|
|
bool emissive = false;
|
|
AABB hitboxes[BlockRotProfile::MAX_COUNT];
|
|
std::vector<AABB> modelBoxes[BlockRotProfile::MAX_COUNT];
|
|
block_funcs_set funcsset {};
|
|
itemid_t pickingItem = 0;
|
|
} rt;
|
|
|
|
Block(std::string name);
|
|
Block(std::string name, std::string texture);
|
|
Block(const Block&) = delete;
|
|
};
|
|
|
|
#endif /* VOXELS_BLOCK_H_ */
|