VoxelEngine/src/frontend/ContentGfxCache.cpp

42 lines
1.1 KiB
C++

#include "ContentGfxCache.h"
#include <string>
#include "../assets/Assets.h"
#include "../content/Content.h"
#include "../graphics/Atlas.h"
#include "../voxels/Block.h"
ContentGfxCache::ContentGfxCache(const Content* content, Assets* assets) {
auto indices = content->getIndices();
sideregions = new UVRegion[indices->countBlockDefs() * 6];
Atlas* atlas = assets->getAtlas("blocks");
for (uint i = 0; i < indices->countBlockDefs(); i++) {
Block* def = indices->getBlockDef(i);
for (uint side = 0; side < 6; side++) {
std::string tex = def->textureFaces[side];
if (atlas->has(tex)) {
sideregions[i * 6 + side] = atlas->get(tex);
} else {
if (atlas->has("notfound"))
sideregions[i * 6 + side] = atlas->get("notfound");
}
}
for (uint side = 0; side < def->modelTextures.size(); side++)
{
std::string tex = def->modelTextures[side];
if (atlas->has(tex)) {
def->modelUVs.push_back(atlas->get(tex));
} else {
if (atlas->has("notfound"))
def->modelUVs.push_back(atlas->get("notfound"));
}
}
}
}
ContentGfxCache::~ContentGfxCache() {
delete[] sideregions;
}