175 lines
3.4 KiB
C++
175 lines
3.4 KiB
C++
#ifndef WINDOW_INPUT_HPP_
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#define WINDOW_INPUT_HPP_
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#include "../util/RunnablesList.hpp"
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#include <string>
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/// @brief Represents glfw3 keycode values.
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enum class keycode : int {
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SPACE = 32,
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APOSTROPHE = 39,
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COMMA = 44,
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MINUS = 45,
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PERIOD = 46,
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SLASH = 47,
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NUM_0 = 48,
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NUM_1 = 49,
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NUM_2 = 50,
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NUM_3 = 51,
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NUM_4 = 52,
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NUM_5 = 53,
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NUM_6 = 54,
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NUM_7 = 55,
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NUM_8 = 56,
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NUM_9 = 57,
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SEMICOLON = 59,
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EQUAL = 61,
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A = 65,
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B = 66,
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C = 67,
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D = 68,
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E = 69,
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F = 70,
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G = 71,
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H = 72,
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I = 73,
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J = 74,
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K = 75,
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L = 76,
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M = 77,
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N = 78,
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O = 79,
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P = 80,
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Q = 81,
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R = 82,
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S = 83,
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T = 84,
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U = 85,
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V = 86,
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W = 87,
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X = 88,
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Y = 89,
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Z = 90,
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LEFT_BRACKET = 91,
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BACKSLASH = 92,
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RIGHT_BRACKET = 93,
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GRAVE_ACCENT = 96,
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ESCAPE = 256,
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ENTER = 257,
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TAB = 258,
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BACKSPACE = 259,
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INSERT = 260,
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DELETE = 261,
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LEFT = 263,
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RIGHT = 262,
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DOWN = 264,
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UP = 265,
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PAGE_UP = 266,
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PAGE_DOWN = 267,
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HOME = 268,
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END = 269,
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CAPS_LOCK = 280,
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NUM_LOCK = 282,
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PRINT_SCREEN = 283,
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PAUSE = 284,
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F1 = 290,
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F2 = 291,
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F3 = 292,
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F4 = 293,
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F5 = 294,
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F6 = 295,
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F7 = 296,
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F8 = 297,
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F9 = 298,
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F10 = 299,
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F11 = 300,
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F12 = 301,
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LEFT_SHIFT = 340,
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LEFT_CONTROL = 341,
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LEFT_ALT = 342,
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LEFT_SUPER = 343,
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RIGHT_SHIFT = 344,
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RIGHT_CONTROL = 345,
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RIGHT_ALT = 346,
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RIGHT_SUPER = 347,
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MENU = 348,
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UNKNOWN = -1
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};
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/// @brief Represents glfw3 mouse button IDs.
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/// @details There is a subset of glfw3 mouse button IDs.
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enum class mousecode : int {
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BUTTON_1 = 0, // Left mouse button
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BUTTON_2 = 1, // Right mouse button
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BUTTON_3 = 2, // Middle mouse button
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UNKNOWN = -1,
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};
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inline mousecode MOUSECODES_ALL[] {
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mousecode::BUTTON_1,
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mousecode::BUTTON_2,
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mousecode::BUTTON_3
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};
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namespace input_util {
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void initialize();
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keycode keycode_from(const std::string& name);
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mousecode mousecode_from(const std::string& name);
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/// @return Key label by keycode
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std::string to_string(keycode code);
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/// @return Mouse button label by keycode
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std::string to_string(mousecode code);
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/// @return Key name by keycode
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std::string get_name(keycode code);
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/// @return Mouse button name by keycode
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std::string get_name(mousecode code);
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}
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enum class inputtype {
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keyboard,
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mouse,
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};
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struct Binding {
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util::RunnablesList onactived;
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inputtype type;
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int code;
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bool state = false;
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bool justChange = false;
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Binding(){}
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Binding(inputtype type, int code) : type(type), code(code) {}
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bool active() const {
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return state;
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}
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bool jactive() const {
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return state && justChange;
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}
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void reset(inputtype, int);
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void reset(keycode);
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void reset(mousecode);
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inline std::string text() const {
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switch (type) {
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case inputtype::keyboard: {
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return input_util::to_string(static_cast<keycode>(code));
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}
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case inputtype::mouse: {
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return input_util::to_string(static_cast<mousecode>(code));
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}
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}
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return "<unknown input type>";
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}
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};
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#endif // WINDOW_INPUT_HPP_
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