VoxelEngine/src/window/input.hpp
2024-06-07 15:17:32 +03:00

175 lines
3.4 KiB
C++

#ifndef WINDOW_INPUT_HPP_
#define WINDOW_INPUT_HPP_
#include "../util/RunnablesList.hpp"
#include <string>
/// @brief Represents glfw3 keycode values.
enum class keycode : int {
SPACE = 32,
APOSTROPHE = 39,
COMMA = 44,
MINUS = 45,
PERIOD = 46,
SLASH = 47,
NUM_0 = 48,
NUM_1 = 49,
NUM_2 = 50,
NUM_3 = 51,
NUM_4 = 52,
NUM_5 = 53,
NUM_6 = 54,
NUM_7 = 55,
NUM_8 = 56,
NUM_9 = 57,
SEMICOLON = 59,
EQUAL = 61,
A = 65,
B = 66,
C = 67,
D = 68,
E = 69,
F = 70,
G = 71,
H = 72,
I = 73,
J = 74,
K = 75,
L = 76,
M = 77,
N = 78,
O = 79,
P = 80,
Q = 81,
R = 82,
S = 83,
T = 84,
U = 85,
V = 86,
W = 87,
X = 88,
Y = 89,
Z = 90,
LEFT_BRACKET = 91,
BACKSLASH = 92,
RIGHT_BRACKET = 93,
GRAVE_ACCENT = 96,
ESCAPE = 256,
ENTER = 257,
TAB = 258,
BACKSPACE = 259,
INSERT = 260,
DELETE = 261,
LEFT = 263,
RIGHT = 262,
DOWN = 264,
UP = 265,
PAGE_UP = 266,
PAGE_DOWN = 267,
HOME = 268,
END = 269,
CAPS_LOCK = 280,
NUM_LOCK = 282,
PRINT_SCREEN = 283,
PAUSE = 284,
F1 = 290,
F2 = 291,
F3 = 292,
F4 = 293,
F5 = 294,
F6 = 295,
F7 = 296,
F8 = 297,
F9 = 298,
F10 = 299,
F11 = 300,
F12 = 301,
LEFT_SHIFT = 340,
LEFT_CONTROL = 341,
LEFT_ALT = 342,
LEFT_SUPER = 343,
RIGHT_SHIFT = 344,
RIGHT_CONTROL = 345,
RIGHT_ALT = 346,
RIGHT_SUPER = 347,
MENU = 348,
UNKNOWN = -1
};
/// @brief Represents glfw3 mouse button IDs.
/// @details There is a subset of glfw3 mouse button IDs.
enum class mousecode : int {
BUTTON_1 = 0, // Left mouse button
BUTTON_2 = 1, // Right mouse button
BUTTON_3 = 2, // Middle mouse button
UNKNOWN = -1,
};
inline mousecode MOUSECODES_ALL[] {
mousecode::BUTTON_1,
mousecode::BUTTON_2,
mousecode::BUTTON_3
};
namespace input_util {
void initialize();
keycode keycode_from(const std::string& name);
mousecode mousecode_from(const std::string& name);
/// @return Key label by keycode
std::string to_string(keycode code);
/// @return Mouse button label by keycode
std::string to_string(mousecode code);
/// @return Key name by keycode
std::string get_name(keycode code);
/// @return Mouse button name by keycode
std::string get_name(mousecode code);
}
enum class inputtype {
keyboard,
mouse,
};
struct Binding {
util::RunnablesList onactived;
inputtype type;
int code;
bool state = false;
bool justChange = false;
Binding(){}
Binding(inputtype type, int code) : type(type), code(code) {}
bool active() const {
return state;
}
bool jactive() const {
return state && justChange;
}
void reset(inputtype, int);
void reset(keycode);
void reset(mousecode);
inline std::string text() const {
switch (type) {
case inputtype::keyboard: {
return input_util::to_string(static_cast<keycode>(code));
}
case inputtype::mouse: {
return input_util::to_string(static_cast<mousecode>(code));
}
}
return "<unknown input type>";
}
};
#endif // WINDOW_INPUT_HPP_