VoxelEngine/src/graphics/core/LineBatch.cpp

68 lines
1.6 KiB
C++

#include "LineBatch.hpp"
#include "Mesh.hpp"
#include <GL/glew.h>
LineBatch::LineBatch(size_t capacity) : capacity(capacity) {
buffer = std::make_unique<LineVertex[]>(capacity * 2);
mesh = std::make_unique<Mesh<LineVertex>>(buffer.get(), 0, LineVertex::ATTRIBUTES);
index = 0;
}
LineBatch::~LineBatch(){
}
void LineBatch::line(
float x1, float y1,
float z1, float x2,
float y2, float z2,
float r, float g, float b, float a
) {
if (index + 2 >= capacity) {
flush();
}
buffer[index].position = {x1,y1,z1};
buffer[index].color = {r,g,b,a};
index++;
buffer[index].position = {x2,y2,z2};
buffer[index].color = {r,g,b,a};
index++;
}
void LineBatch::box(float x, float y, float z, float w, float h, float d,
float r, float g, float b, float a) {
w *= 0.5f;
h *= 0.5f;
d *= 0.5f;
line(x-w, y-h, z-d, x+w, y-h, z-d, r,g,b,a);
line(x-w, y+h, z-d, x+w, y+h, z-d, r,g,b,a);
line(x-w, y-h, z+d, x+w, y-h, z+d, r,g,b,a);
line(x-w, y+h, z+d, x+w, y+h, z+d, r,g,b,a);
line(x-w, y-h, z-d, x-w, y+h, z-d, r,g,b,a);
line(x+w, y-h, z-d, x+w, y+h, z-d, r,g,b,a);
line(x-w, y-h, z+d, x-w, y+h, z+d, r,g,b,a);
line(x+w, y-h, z+d, x+w, y+h, z+d, r,g,b,a);
line(x-w, y-h, z-d, x-w, y-h, z+d, r,g,b,a);
line(x+w, y-h, z-d, x+w, y-h, z+d, r,g,b,a);
line(x-w, y+h, z-d, x-w, y+h, z+d, r,g,b,a);
line(x+w, y+h, z-d, x+w, y+h, z+d, r,g,b,a);
}
void LineBatch::flush(){
if (index == 0)
return;
mesh->reload(buffer.get(), index);
mesh->draw(GL_LINES);
index = 0;
}
void LineBatch::lineWidth(float width) {
glLineWidth(width);
}