VoxelEngine/src/logic/scripting/lua/libgeneration.cpp
2024-09-24 04:05:13 +03:00

49 lines
1.5 KiB
C++

#include "api_lua.hpp"
#include "files/files.hpp"
#include "files/util.hpp"
#include "coders/binary_json.hpp"
#include "world/Level.hpp"
#include "world/generator/VoxelFragment.hpp"
#include "engine.hpp"
#include "lua_custom_types.hpp"
using namespace scripting;
static int l_save_structure(lua::State* L) {
auto pointA = lua::tovec<3>(L, 1);
auto pointB = lua::tovec<3>(L, 2);
auto filename = lua::require_string(L, 3);
if (!files::is_valid_name(filename)) {
throw std::runtime_error("invalid file name");
}
bool saveEntities = lua::toboolean(L, 4);
auto structure = VoxelFragment::create(level, pointA, pointB, saveEntities);
auto map = structure->serialize();
auto bytes = json::to_binary(map);
files::write_bytes(fs::u8path(filename), bytes.data(), bytes.size());
return 0;
}
static int l_load_structure(lua::State* L) {
auto paths = engine->getPaths();
auto [prefix, filename] = EnginePaths::parsePath(lua::require_string(L, 1));
auto path = paths->resolve(prefix+":generators/"+filename+".vox");
if (!std::filesystem::exists(path)) {
throw std::runtime_error("file "+path.u8string()+" does not exist");
}
auto map = files::read_binary_json(path);
auto structure = std::make_shared<VoxelFragment>();
structure->deserialize(map);
return lua::newuserdata<lua::LuaVoxelStructure>(L, std::move(structure));
}
const luaL_Reg generationlib[] = {
{"save_structure", lua::wrap<l_save_structure>},
{"load_structure", lua::wrap<l_load_structure>},
{NULL, NULL}};