VoxelEngine/res/modules/data_buffer.lua

236 lines
5.0 KiB
Lua

local bit_converter = require "core:bit_converter"
local MAX_UINT16 = 65535
local MIN_UINT16 = 0
local MAX_UINT32 = 4294967295
local MIN_UINT32 = 0
local MAX_INT16 = 32767
local MIN_INT16 = -32768
local MAX_INT32 = 2147483647
local MIN_INT32 = -2147483648
local MAX_INT64 = 9223372036854775807
local MIN_INT64 = -9223372036854775808
local TYPE_ZERO = 0
local TYPE_UINT16 = 1
local TYPE_UINT32 = 2
local TYPE_INT16 = 3
local TYPE_INT32 = 4
local TYPE_INT64 = 5
local TYPE_DOUBLE = 6
-- Data buffer
local data_buffer = { }
function data_buffer.__call(bytes)
return setmetatable({ pos = 1, bytes = bytes or { } }, { __index = data_buffer })
end
-- Push functions
function data_buffer:put_byte(byte)
if byte < 0 or byte > 255 then
error("invalid byte")
end
self.bytes[self.pos] = byte
self.pos = self.pos + 1
end
function data_buffer:put_bytes(bytes)
for i = 1, #bytes do
self:put_byte(bytes[i])
end
end
function data_buffer:put_single(single)
self:put_bytes(bit_converter.single_to_bytes(single))
end
function data_buffer:put_double(double)
self:put_bytes(bit_converter.double_to_bytes(double))
end
function data_buffer:put_string(str)
self:put_bytes(bit_converter.string_to_bytes(str))
end
function data_buffer:put_bool(bool)
self:put_byte(bit_converter.bool_to_byte(bool))
end
function data_buffer:put_uint16(uint16)
self:put_bytes(bit_converter.uint16_to_bytes(uint16))
end
function data_buffer:put_uint32(uint32)
self:put_bytes(bit_converter.uint32_to_bytes(uint32))
end
function data_buffer:put_int16(int16)
self:put_bytes(bit_converter.int16_to_bytes(int16))
end
function data_buffer:put_int32(int32)
self:put_bytes(bit_converter.int32_to_bytes(int32))
end
function data_buffer:put_int64(int64)
self:put_bytes(bit_converter.int64_to_bytes(int64))
end
function data_buffer:put_number(num)
local bytes
local type
if math.floor(num) ~= num then
type = TYPE_DOUBLE
bytes = bit_converter.double_to_bytes(num)
elseif num == 0 then
type = TYPE_ZERO
bytes = { }
elseif num > 0 then
if num <= MAX_UINT16 then
type = TYPE_UINT16
bytes = bit_converter.uint16_to_bytes(num)
elseif num <= MAX_UINT32 then
type = TYPE_UINT32
bytes = bit_converter.uint32_to_bytes(num)
elseif num <= MAX_INT64 then
type = TYPE_INT64
bytes = bit_converter.int64_to_bytes(num)
end
elseif num < 0 then
if num >= MIN_INT16 then
type = TYPE_INT16
bytes = bit_converter.int16_to_bytes(num)
elseif num >= MIN_INT32 then
type = TYPE_INT32
bytes = bit_converter.int32_to_bytes(num)
elseif num >= MIN_INT64 then
type = TYPE_INT64
bytes = bit_converter.int64_to_bytes(num)
end
end
self:put_byte(type)
self:put_bytes(bytes)
end
-- Get functions
function data_buffer:get_byte()
local byte = self.bytes[self.pos]
self.pos = self.pos + 1
return byte
end
function data_buffer:get_number()
local type = self:get_byte()
if type == TYPE_ZERO then
return 0
elseif type == TYPE_UINT16 then
return self:get_uint16()
elseif type == TYPE_UINT32 then
return self:get_uint32()
elseif type == TYPE_INT16 then
return self:get_int16()
elseif type == TYPE_INT32 then
return self:get_int32()
elseif type == TYPE_INT64 then
return self:get_int64()
elseif type == TYPE_DOUBLE then
return self:get_double()
else
error("unknown lua number type: "..type)
end
end
function data_buffer:get_single()
return bit_converter.bytes_to_single(self:get_bytes(4))
end
function data_buffer:get_double()
return bit_converter.bytes_to_double(self:get_bytes(8))
end
function data_buffer:get_string()
local len = self:get_bytes(2)
local str = self:get_bytes(bit_converter.bytes_to_uint16(len))
local bytes = { }
for i = 1, #len do
bytes[i] = len[i]
end
for i = 1, #str do
bytes[#bytes + 1] = str[i]
end
return bit_converter.bytes_to_string(bytes)
end
function data_buffer:get_bool()
return bit_converter.byte_to_bool(self:get_byte())
end
function data_buffer:get_uint16()
return bit_converter.bytes_to_uint16(self:get_bytes(2))
end
function data_buffer:get_uint32()
return bit_converter.bytes_to_uint32(self:get_bytes(4))
end
function data_buffer:get_int16()
return bit_converter.bytes_to_int16(self:get_bytes(2))
end
function data_buffer:get_int32()
return bit_converter.bytes_to_int32(self:get_bytes(4))
end
function data_buffer:get_int64()
return bit_converter.bytes_to_int64(self:get_bytes(8))
end
function data_buffer:size()
return #self.bytes
end
function data_buffer:get_bytes(n)
if n == nil then
return self.bytes
else
local bytes = { }
for i = 1, n do
bytes[i] = self:get_byte()
end
return bytes
end
end
function data_buffer:set_position(pos)
self.pos = pos
end
function data_buffer:set_bytes(bytes)
for i = 1, #bytes do
local byte = bytes[i]
if byte < 0 or byte > 255 then
error("invalid byte")
end
end
self.bytes = bytes
end
setmetatable(data_buffer, data_buffer)
return data_buffer