VoxelEngine/src/items/Inventory.cpp
2024-05-05 17:49:17 +03:00

100 lines
2.6 KiB
C++

#include "Inventory.h"
#include "../content/ContentLUT.h"
Inventory::Inventory(int64_t id, size_t size) : id(id), slots(size) {
}
Inventory::Inventory(const Inventory& orig) {
this->slots = orig.slots;
}
ItemStack& Inventory::getSlot(size_t index) {
return slots.at(index);
}
size_t Inventory::findEmptySlot(size_t begin, size_t end) const {
end = std::min(slots.size(), end);
for (size_t i = begin; i < end; i++) {
if (slots[i].isEmpty()) {
return i;
}
}
return npos;
}
size_t Inventory::findSlotByItem(itemid_t id, size_t begin, size_t end) {
end = std::min(slots.size(), end);
for (size_t i = begin; i < end; i++) {
if (slots[i].getItemId() == id) {
return i;
}
}
return npos;
}
void Inventory::move(
ItemStack& item,
const ContentIndices* indices,
size_t begin,
size_t end)
{
end = std::min(slots.size(), end);
for (size_t i = begin; i < end && !item.isEmpty(); i++) {
ItemStack& slot = slots[i];
if (slot.accepts(item)) {
slot.move(item, indices);
}
}
}
void Inventory::deserialize(dynamic::Map* src) {
id = src->getNum("id", 1);
auto slotsarr = src->list("slots");
size_t slotscount = slotsarr->size();
while (slots.size() < slotscount) {
slots.push_back(ItemStack());
}
for (size_t i = 0; i < slotscount; i++) {
auto item = slotsarr->map(i);
itemid_t id = item->getInt("id", ITEM_EMPTY);
itemcount_t count = item->getInt("count", 0);
auto& slot = slots[i];
slot.set(ItemStack(id, count));
}
}
std::unique_ptr<dynamic::Map> Inventory::serialize() const {
auto map = std::make_unique<dynamic::Map>();
map->put("id", id);
auto& slotsarr = map->putList("slots");
for (size_t i = 0; i < slots.size(); i++) {
auto& item = slots[i];
itemid_t id = item.getItemId();
itemcount_t count = item.getCount();
auto& slotmap = slotsarr.putMap();
slotmap.put("id", id);
if (count) {
slotmap.put("count", count);
}
}
return map;
}
void Inventory::convert(dynamic::Map* data, const ContentLUT* lut) {
auto slotsarr = data->list("slots");
for (size_t i = 0; i < slotsarr->size(); i++) {
auto item = slotsarr->map(i);
itemid_t id = item->getInt("id", ITEM_EMPTY);
itemid_t replacement = lut->getItemId(id);
item->put("id", replacement);
if (replacement == 0 && item->has("count")) {
item->remove("count");
}
}
}
const size_t Inventory::npos = -1;