VoxelEngine/res/generators/default.lua
2024-08-17 18:11:52 +03:00

35 lines
858 B
Lua

layers = {
{block="base:grass_block", height=1},
{block="base:dirt", height=1},
{block="base:stone", height=-1},
{block="base:bazalt", height=1},
}
function generate_heightmap(x, y, w, h)
local umap = Heightmap(w, h)
local vmap = Heightmap(w, h)
umap:noise({x+521, y+73}, 0.05, 1, 20.8)
umap:noise({x+51, y+75}, 0.05, 1, 21.8)
vmap:noise({x+521, y+70}, 0.1, 3, 35.8)
vmap:noise({x+95, y+246}, 0.15, 3, 35.8)
local map = Heightmap(w, h)
map:noise({x, y}, 0.02, 7, 0.2)
map:noise({x, y}, 0.06, 8, 0.4, umap, vmap)
map:mul(0.5)
map:add(0.1)
map:pow(2.0)
local rivermap = Heightmap(w, h)
rivermap:noise({x+21, y+12}, 0.1, 4)
rivermap:abs()
rivermap:mul(2.0)
rivermap:pow(0.4)
rivermap:max(0.6)
map:add(0.4)
map:mul(rivermap)
map:add(-0.2)
return map
end