252 lines
7.2 KiB
C++
252 lines
7.2 KiB
C++
#include "World.hpp"
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#include <glm/glm.hpp>
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#include <memory>
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#include <utility>
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#include "content/Content.hpp"
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#include "content/ContentReport.hpp"
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#include "debug/Logger.hpp"
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#include "files/WorldFiles.hpp"
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#include "items/Inventories.hpp"
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#include "objects/Entities.hpp"
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#include "objects/Player.hpp"
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#include "settings.hpp"
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#include "voxels/Chunk.hpp"
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#include "voxels/Chunks.hpp"
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#include "voxels/ChunksStorage.hpp"
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#include "WorldGenerators.hpp"
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#include "Level.hpp"
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static debug::Logger logger("world");
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const float DAYIME_SPECIFIC_SPEED = 1.0f / 1440.0f; // 1.0f/60.0f/24.0f;
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world_load_error::world_load_error(const std::string& message)
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: std::runtime_error(message) {
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}
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World::World(
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WorldInfo info,
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const std::shared_ptr<WorldFiles>& worldFiles,
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const Content* content,
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const std::vector<ContentPack>& packs
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) : info(std::move(info)),
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content(content),
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packs(packs),
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wfile(std::move(worldFiles)) {}
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World::~World() {
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}
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void World::updateTimers(float delta) {
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info.daytime += delta * info.daytimeSpeed * DAYIME_SPECIFIC_SPEED;
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info.daytime = std::fmod(info.daytime, 1.0f);
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info.totalTime += delta;
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}
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void World::writeResources(const Content* content) {
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auto root = dv::object();
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for (size_t typeIndex = 0; typeIndex < RESOURCE_TYPES_COUNT; typeIndex++) {
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auto typeName = to_string(static_cast<ResourceType>(typeIndex));
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auto& list = root.list(typeName);
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auto& indices = content->resourceIndices[typeIndex];
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for (size_t i = 0; i < indices.size(); i++) {
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auto& map = list.object();
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map["name"] = indices.getName(i);
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auto data = indices.getSavedData(i);
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if (data != nullptr) {
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map["saved"] = data;
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}
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}
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}
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files::write_json(wfile->getResourcesFile(), root);
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}
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void World::write(Level* level) {
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const Content* content = level->content;
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level->chunks->saveAll();
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info.nextEntityId = level->entities->peekNextID();
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wfile->write(this, content);
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auto playerFile = dv::object();
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auto& players = playerFile.list("players");
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for (const auto& object : level->objects) {
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if (auto player = std::dynamic_pointer_cast<Player>(object)) {
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players.add(player->serialize());
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}
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}
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files::write_json(wfile->getPlayerFile(), playerFile);
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writeResources(content);
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}
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std::unique_ptr<Level> World::create(
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const std::string& name,
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const std::string& generator,
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const fs::path& directory,
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uint64_t seed,
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EngineSettings& settings,
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const Content* content,
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const std::vector<ContentPack>& packs
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) {
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WorldInfo info {};
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info.name = name;
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info.generator = generator;
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info.seed = seed;
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auto world = std::make_unique<World>(
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info,
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std::make_unique<WorldFiles>(directory, settings.debug),
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content,
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packs
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);
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return std::make_unique<Level>(std::move(world), content, settings);
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}
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std::unique_ptr<Level> World::load(
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const std::shared_ptr<WorldFiles>& worldFilesPtr,
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EngineSettings& settings,
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const Content* content,
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const std::vector<ContentPack>& packs
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) {
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auto worldFiles = worldFilesPtr.get();
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auto info = worldFiles->readWorldInfo();
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if (!info.has_value()) {
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throw world_load_error("could not to find world.json");
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}
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logger.info() << "world version: " << info->major << "." << info->minor;
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auto world = std::make_unique<World>(
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info.value(),
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std::move(worldFilesPtr),
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content,
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packs
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);
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auto& wfile = world->wfile;
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wfile->readResourcesData(content);
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auto level = std::make_unique<Level>(std::move(world), content, settings);
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{
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fs::path file = wfile->getPlayerFile();
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if (!fs::is_regular_file(file)) {
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logger.warning() << "player.json does not exists";
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} else {
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auto playerRoot = files::read_json(file);
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if (playerRoot.has("players")) {
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level->objects.clear();
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const auto& players = playerRoot["players"];
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for (auto& playerMap : players) {
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auto player = level->spawnObject<Player>(
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level.get(),
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glm::vec3(0, DEF_PLAYER_Y, 0),
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DEF_PLAYER_SPEED,
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level->inventories->create(DEF_PLAYER_INVENTORY_SIZE),
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0
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);
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player->deserialize(playerMap);
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level->inventories->store(player->getInventory());
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}
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} else {
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auto player = level->getObject<Player>(0);
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player->deserialize(playerRoot);
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level->inventories->store(player->getInventory());
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}
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}
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}
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return level;
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}
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std::shared_ptr<ContentReport> World::checkIndices(
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const std::shared_ptr<WorldFiles>& worldFiles, const Content* content
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) {
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fs::path indicesFile = worldFiles->getIndicesFile();
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if (fs::is_regular_file(indicesFile)) {
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return ContentReport::create(worldFiles, indicesFile, content);
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}
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return nullptr;
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}
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void World::setName(const std::string& name) {
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this->info.name = name;
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}
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void World::setGenerator(const std::string& generator) {
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this->info.generator = generator;
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}
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bool World::hasPack(const std::string& id) const {
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for (auto& pack : packs) {
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if (pack.id == id) return true;
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}
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return false;
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}
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void World::setSeed(uint64_t seed) {
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this->info.seed = seed;
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}
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std::string World::getName() const {
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return info.name;
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}
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uint64_t World::getSeed() const {
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return info.seed;
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}
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std::string World::getGenerator() const {
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return info.generator;
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}
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const std::vector<ContentPack>& World::getPacks() const {
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return packs;
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}
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void WorldInfo::deserialize(const dv::value& root) {
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name = root["name"].asString();
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generator = root["generator"].asString(generator);
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seed = root["seed"].asInteger(seed);
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if (generator.empty()) {
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generator = WorldGenerators::getDefaultGeneratorID();
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}
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if (root.has("version")) {
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auto& verobj = root["version"];
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major = verobj["major"].asInteger();
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minor = verobj["minor"].asInteger();
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}
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if (root.has("time")) {
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auto& timeobj = root["time"];
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daytime = timeobj["day-time"].asNumber();
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daytimeSpeed = timeobj["day-time-speed"].asNumber();
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totalTime = timeobj["total-time"].asNumber();
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}
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if (root.has("weather")) {
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fog = root["weather"]["fog"].asNumber();
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}
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nextInventoryId = root["next-inventory-id"].asInteger(2);
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nextEntityId = root["next-entity-id"].asInteger(1);
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}
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dv::value WorldInfo::serialize() const {
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auto root = dv::object();
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auto& versionobj = root.object("version");
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versionobj["major"] = ENGINE_VERSION_MAJOR;
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versionobj["minor"] = ENGINE_VERSION_MINOR;
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root["name"] = name;
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root["generator"] = generator;
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root["seed"] = seed;
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auto& timeobj = root.object("time");
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timeobj["day-time"] = daytime;
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timeobj["day-time-speed"] = daytimeSpeed;
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timeobj["total-time"] = totalTime;
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auto& weatherobj = root.object("weather");
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weatherobj["fog"] = fog;
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root["next-inventory-id"] = nextInventoryId;
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root["next-entity-id"] = nextEntityId;
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return root;
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}
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