12 lines
238 B
GLSL
12 lines
238 B
GLSL
#ifndef COMMONS_GLSL_
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#define COMMONS_GLSL_
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#include <constants>
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vec3 apply_planet_curvature(vec3 modelPos, vec3 pos3d) {
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modelPos.y -= pow(length(pos3d.xz) * CURVATURE_FACTOR, 3.0f);
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return modelPos;
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}
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#endif // COMMONS_GLSL_
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