162 lines
5.4 KiB
C++
162 lines
5.4 KiB
C++
#ifndef FRONTEND_GUI_CONTROLS_H_
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#define FRONTEND_GUI_CONTROLS_H_
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#include <string>
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#include <memory>
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#include <vector>
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#include <functional>
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#include <glm/glm.hpp>
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#include "UINode.h"
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#include "panels.h"
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#include "../../window/input.h"
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class Batch2D;
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class Assets;
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namespace gui {
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typedef std::function<std::wstring()> wstringsupplier;
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typedef std::function<void(std::wstring)> wstringconsumer;
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typedef std::function<double()> doublesupplier;
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typedef std::function<void(double)> doubleconsumer;
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typedef std::function<bool()> boolsupplier;
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typedef std::function<void(bool)> boolconsumer;
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class Label : public UINode {
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protected:
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std::wstring text_;
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std::string fontName_;
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wstringsupplier supplier = nullptr;
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public:
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Label(std::wstring text, std::string fontName="normal");
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virtual Label& text(std::wstring text);
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std::wstring text() const;
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virtual void draw(Batch2D* batch, Assets* assets) override;
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virtual Label* textSupplier(wstringsupplier supplier);
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virtual void size(glm::vec2 size) override;
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};
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class Button : public Panel {
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protected:
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glm::vec4 hoverColor {0.05f, 0.1f, 0.15f, 0.75f};
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glm::vec4 pressedColor {0.0f, 0.0f, 0.0f, 0.95f};
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std::vector<onaction> actions;
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std::shared_ptr<UINode> label = nullptr;
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public:
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Button(std::shared_ptr<UINode> content, glm::vec4 padding=glm::vec4(2.0f));
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Button(std::wstring text,
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glm::vec4 padding=glm::vec4(2.0f),
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glm::vec4 margin=glm::vec4(1.0f));
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virtual void drawBackground(Batch2D* batch, Assets* assets);
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virtual std::shared_ptr<UINode> getAt(glm::vec2 pos, std::shared_ptr<UINode> self) override;
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virtual void mouseRelease(GUI*, int x, int y) override;
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virtual Button* listenAction(onaction action);
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virtual void textAlign(Align align);
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virtual void text(std::wstring text);
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virtual std::wstring text() const;
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virtual Button* textSupplier(wstringsupplier supplier);
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};
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class TextBox : public Panel {
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protected:
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glm::vec4 hoverColor {0.05f, 0.1f, 0.2f, 0.75f};
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glm::vec4 focusedColor {0.0f, 0.0f, 0.0f, 1.0f};
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Label* label;
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std::wstring input;
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std::wstring placeholder;
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wstringsupplier supplier = nullptr;
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wstringconsumer consumer = nullptr;
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public:
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TextBox(std::wstring placeholder,
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glm::vec4 padding=glm::vec4(2.0f));
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virtual std::shared_ptr<UINode> getAt(glm::vec2 pos, std::shared_ptr<UINode> self) override;
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virtual void drawBackground(Batch2D* batch, Assets* assets) override;
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virtual void typed(unsigned int codepoint) override;
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virtual void keyPressed(int key) override;
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virtual void textSupplier(wstringsupplier supplier);
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virtual void textConsumer(wstringconsumer consumer);
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virtual bool isfocuskeeper() const override {return true;}
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virtual std::wstring text() const;
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};
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class InputBindBox : public Panel {
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protected:
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glm::vec4 hoverColor {0.05f, 0.1f, 0.2f, 0.75f};
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glm::vec4 focusedColor {0.0f, 0.0f, 0.0f, 1.0f};
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Label* label;
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Binding& binding;
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public:
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InputBindBox(Binding& binding, glm::vec4 padding=glm::vec4(6.0f));
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virtual void drawBackground(Batch2D* batch, Assets* assets) override;
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virtual std::shared_ptr<UINode> getAt(glm::vec2 pos, std::shared_ptr<UINode> self) override;
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virtual void clicked(GUI*, int button) override;
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virtual void keyPressed(int key) override;
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virtual bool isfocuskeeper() const override {return true;}
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};
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class TrackBar : public UINode {
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protected:
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glm::vec4 hoverColor {0.01f, 0.02f, 0.03f, 0.5f};
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glm::vec4 trackColor {1.0f, 1.0f, 1.0f, 0.4f};
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doublesupplier supplier_ = nullptr;
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doubleconsumer consumer_ = nullptr;
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double min;
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double max;
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double value;
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double step;
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int trackWidth;
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public:
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TrackBar(double min,
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double max,
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double value,
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double step=1.0,
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int trackWidth=1);
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virtual void draw(Batch2D* batch, Assets* assets) override;
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virtual void supplier(doublesupplier supplier);
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virtual void consumer(doubleconsumer consumer);
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virtual void mouseMove(GUI*, int x, int y) override;
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};
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class CheckBox : public UINode {
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protected:
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glm::vec4 hoverColor {0.05f, 0.1f, 0.2f, 0.75f};
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glm::vec4 checkColor {1.0f, 1.0f, 1.0f, 0.4f};
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boolsupplier supplier_ = nullptr;
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boolconsumer consumer_ = nullptr;
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bool checked_ = false;
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public:
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CheckBox(bool checked=false);
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virtual void draw(Batch2D* batch, Assets* assets) override;
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virtual void mouseRelease(GUI*, int x, int y) override;
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virtual void supplier(boolsupplier supplier);
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virtual void consumer(boolconsumer consumer);
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virtual CheckBox* checked(bool flag);
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virtual bool checked() const {
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if (supplier_)
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return supplier_();
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return checked_;
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}
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};
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}
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#endif // FRONTEND_GUI_CONTROLS_H_
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