177 lines
7.1 KiB
Lua
177 lines
7.1 KiB
Lua
-- Standard components OOP wrappers (__index tables of metatables)
|
|
|
|
local Transform = {__index={
|
|
get_pos=function(self) return __transform.get_pos(self.eid) end,
|
|
set_pos=function(self, v) return __transform.set_pos(self.eid, v) end,
|
|
get_size=function(self) return __transform.get_size(self.eid) end,
|
|
set_size=function(self, v) return __transform.set_size(self.eid, v) end,
|
|
get_rot=function(self) return __transform.get_rot(self.eid) end,
|
|
set_rot=function(self, m) return __transform.set_rot(self.eid, m) end,
|
|
}}
|
|
|
|
local function new_Transform(eid)
|
|
return setmetatable({eid=eid}, Transform)
|
|
end
|
|
|
|
local Rigidbody = {__index={
|
|
is_enabled=function(self) return __rigidbody.is_enabled(self.eid) end,
|
|
set_enabled=function(self, b) return __rigidbody.set_enabled(self.eid, b) end,
|
|
get_vel=function(self) return __rigidbody.get_vel(self.eid) end,
|
|
set_vel=function(self, v) return __rigidbody.set_vel(self.eid, v) end,
|
|
get_size=function(self) return __rigidbody.get_size(self.eid) end,
|
|
set_size=function(self, v) return __rigidbody.set_size(self.eid, v) end,
|
|
get_gravity_scale=function(self) return __rigidbody.get_gravity_scale(self.eid) end,
|
|
set_gravity_scale=function(self, s) return __rigidbody.set_gravity_scale(self.eid, s) end,
|
|
get_linear_damping=function(self) return __rigidbody.get_linear_damping(self.eid) end,
|
|
set_linear_damping=function(self, f) return __rigidbody.set_linear_damping(self.eid, f) end,
|
|
is_vdamping=function(self) return __rigidbody.is_vdamping(self.eid) end,
|
|
get_vdamping=function(self) return __rigidbody.get_vdamping(self.eid) end,
|
|
set_vdamping=function(self, b) return __rigidbody.set_vdamping(self.eid, b) end,
|
|
is_grounded=function(self) return __rigidbody.is_grounded(self.eid) end,
|
|
is_crouching=function(self) return __rigidbody.is_crouching(self.eid) end,
|
|
set_crouching=function(self, b) return __rigidbody.set_crouching(self.eid, b) end,
|
|
get_body_type=function(self) return __rigidbody.get_body_type(self.eid) end,
|
|
set_body_type=function(self, s) return __rigidbody.set_body_type(self.eid, s) end,
|
|
}}
|
|
|
|
local function new_Rigidbody(eid)
|
|
return setmetatable({eid=eid}, Rigidbody)
|
|
end
|
|
|
|
local Skeleton = {__index={
|
|
get_model=function(self, i) return __skeleton.get_model(self.eid, i) end,
|
|
set_model=function(self, i, s) return __skeleton.set_model(self.eid, i, s) end,
|
|
get_matrix=function(self, i) return __skeleton.get_matrix(self.eid, i) end,
|
|
set_matrix=function(self, i, m) return __skeleton.set_matrix(self.eid, i, m) end,
|
|
get_texture=function(self, s) return __skeleton.get_texture(self.eid, s) end,
|
|
set_texture=function(self, s, s2) return __skeleton.set_texture(self.eid, s, s2) end,
|
|
index=function(self, s) return __skeleton.index(self.eid, s) end,
|
|
is_visible=function(self, i) return __skeleton.is_visible(self.eid, i) end,
|
|
set_visible=function(self, i, b) return __skeleton.set_visible(self.eid, i, b) end,
|
|
get_color=function(self) return __skeleton.get_color(self.eid) end,
|
|
set_color=function(self, color) return __skeleton.set_color(self.eid, color) end,
|
|
set_interpolated=function(self, b) return __skeleton.set_interpolated(self.eid, b) end,
|
|
}}
|
|
|
|
local function new_Skeleton(eid)
|
|
return setmetatable({eid=eid}, Skeleton)
|
|
end
|
|
|
|
-- Entity class
|
|
|
|
local Entity = {__index={
|
|
despawn=function(self) return entities.despawn(self.eid) end,
|
|
get_skeleton=function(self) return entities.get_skeleton(self.eid) end,
|
|
set_skeleton=function(self, s) return entities.set_skeleton(self.eid, s) end,
|
|
get_component=function(self, name) return self.components[name] end,
|
|
require_component=function(self, name)
|
|
local component = self.components[name]
|
|
if not component then
|
|
error(("entity has no required component '%s'"):format(name))
|
|
end
|
|
return component
|
|
end,
|
|
has_component=function(self, name) return self.components[name] ~= nil end,
|
|
get_uid=function(self) return self.eid end,
|
|
def_index=function(self) return entities.get_def(self.eid) end,
|
|
def_name=function(self) return entities.def_name(entities.get_def(self.eid)) end,
|
|
get_player=function(self) return entities.get_player(self.eid) end,
|
|
set_enabled=function(self, name, flag)
|
|
local comp = self.components[name]
|
|
if comp then
|
|
if flag then
|
|
if comp.__disabled and comp.on_enable then
|
|
comp.on_enable()
|
|
end
|
|
comp.__disabled = nil
|
|
else
|
|
if not comp.__disabled and comp.on_disable then
|
|
comp.on_disable()
|
|
end
|
|
comp.__disabled = true
|
|
end
|
|
end
|
|
end,
|
|
}}
|
|
|
|
local entities = {}
|
|
|
|
return {
|
|
new_Entity = function(eid)
|
|
local entity = setmetatable({eid=eid}, Entity)
|
|
entity.transform = new_Transform(eid)
|
|
entity.rigidbody = new_Rigidbody(eid)
|
|
entity.skeleton = new_Skeleton(eid)
|
|
entity.components = {}
|
|
entities[eid] = entity;
|
|
return entity
|
|
end,
|
|
get_Entity = function(eid)
|
|
return entities[eid]
|
|
end,
|
|
remove_Entity = function(eid)
|
|
local entity = entities[eid]
|
|
if entity then
|
|
entity.components = nil
|
|
entities[eid] = nil;
|
|
end
|
|
end,
|
|
update = function(tps, parts, part)
|
|
for uid, entity in pairs(entities) do
|
|
if uid % parts ~= part then
|
|
goto continue
|
|
end
|
|
for _, component in pairs(entity.components) do
|
|
local callback = component.on_update
|
|
if not component.__disabled and callback then
|
|
local result, err = pcall(callback, tps)
|
|
if err then
|
|
debug.error(err)
|
|
end
|
|
end
|
|
end
|
|
::continue::
|
|
end
|
|
end,
|
|
physics_update = function(delta)
|
|
for uid, entity in pairs(entities) do
|
|
for _, component in pairs(entity.components) do
|
|
local callback = component.on_physics_update
|
|
if not component.__disabled and callback then
|
|
local result, err = pcall(callback, delta)
|
|
if err then
|
|
debug.error(err)
|
|
end
|
|
end
|
|
end
|
|
end
|
|
end,
|
|
render = function(delta)
|
|
for _,entity in pairs(entities) do
|
|
for _, component in pairs(entity.components) do
|
|
local callback = component.on_render
|
|
if not component.__disabled and callback then
|
|
local result, err = pcall(callback, delta)
|
|
if err then
|
|
debug.error(err)
|
|
end
|
|
end
|
|
end
|
|
end
|
|
end,
|
|
get_all = function(uids)
|
|
if uids == nil then
|
|
return entities
|
|
else
|
|
local values = {}
|
|
for _, uid in ipairs(uids) do
|
|
values[uid] = entities[uid]
|
|
end
|
|
return values
|
|
end
|
|
end,
|
|
__reset = function()
|
|
entities = {}
|
|
end
|
|
}
|