VoxelEngine/src/frontend/ContentGfxCache.hpp
2025-04-02 15:01:24 +03:00

45 lines
962 B
C++

#pragma once
#include "typedefs.hpp"
#include <memory>
#include <stdexcept>
#include <unordered_map>
#include "maths/UVRegion.hpp"
#include "graphics/commons/Model.hpp"
class Content;
class Assets;
class Atlas;
class Block;
struct UVRegion;
struct GraphicsSettings;
class ContentGfxCache {
const Content& content;
const Assets& assets;
const GraphicsSettings& settings;
// array of block sides uv regions (6 per block)
std::unique_ptr<UVRegion[]> sideregions;
std::unordered_map<blockid_t, model::Model> models;
public:
ContentGfxCache(
const Content& content,
const Assets& assets,
const GraphicsSettings& settings
);
~ContentGfxCache();
inline const UVRegion& getRegion(blockid_t id, int side) const {
return sideregions[id * 6 + side];
}
const model::Model& getModel(blockid_t id) const;
void refresh(const Block& block, const Atlas& atlas);
void refresh();
};