VoxelEngine/src/frontend/UiDocument.hpp
2025-04-02 14:55:53 +03:00

59 lines
1.4 KiB
C++

#pragma once
#include "typedefs.hpp"
#include <string>
#include <memory>
#include <unordered_map>
#include "io/fwd.hpp"
namespace gui {
class GUI;
class UINode;
}
struct uidocscript {
bool onopen : 1;
bool onprogress : 1;
bool onclose : 1;
};
using UINodesMap = std::unordered_map<std::string, std::shared_ptr<gui::UINode>>;
class UiDocument {
std::string id;
uidocscript script;
UINodesMap map;
std::shared_ptr<gui::UINode> root;
scriptenv env;
public:
UiDocument(
std::string id,
uidocscript script,
const std::shared_ptr<gui::UINode> &root,
scriptenv env
);
void rebuildIndices();
const std::string& getId() const;
const UINodesMap& getMap() const;
UINodesMap& getMapWriteable();
std::shared_ptr<gui::UINode> getRoot() const;
std::shared_ptr<gui::UINode> get(const std::string& id) const;
const uidocscript& getScript() const;
scriptenv getEnvironment() const;
static std::unique_ptr<UiDocument> read(
gui::GUI&,
const scriptenv& parent_env,
const std::string& name,
const io::path& file,
const std::string& fileName
);
static std::shared_ptr<gui::UINode> readElement(
gui::GUI&, const io::path& file, const std::string& fileName
);
};