59 lines
1.2 KiB
C++
59 lines
1.2 KiB
C++
#ifndef GRAPHICS_RENDER_SKYBOX_HPP_
|
|
#define GRAPHICS_RENDER_SKYBOX_HPP_
|
|
|
|
#include <memory>
|
|
#include <string>
|
|
#include <vector>
|
|
#include "../../typedefs.h"
|
|
#include "../../maths/fastmaths.h"
|
|
|
|
class Mesh;
|
|
class Shader;
|
|
class Assets;
|
|
class Camera;
|
|
class Batch3D;
|
|
class Framebuffer;
|
|
class GfxContext;
|
|
|
|
struct skysprite {
|
|
std::string texture;
|
|
float phase;
|
|
float distance;
|
|
bool emissive;
|
|
};
|
|
|
|
class Skybox {
|
|
std::unique_ptr<Framebuffer> fbo;
|
|
uint size;
|
|
Shader* shader;
|
|
bool ready = false;
|
|
FastRandom random;
|
|
|
|
std::unique_ptr<Mesh> mesh;
|
|
std::unique_ptr<Batch3D> batch3d;
|
|
std::vector<skysprite> sprites;
|
|
|
|
void drawStars(float angle, float opacity);
|
|
void drawBackground(Camera* camera, Assets* assets, int width, int height);
|
|
public:
|
|
Skybox(uint size, Shader* shader);
|
|
~Skybox();
|
|
|
|
void draw(
|
|
const GfxContext& pctx,
|
|
Camera* camera,
|
|
Assets* assets,
|
|
float daytime,
|
|
float fog
|
|
);
|
|
|
|
void refresh(const GfxContext& pctx, float t, float mie, uint quality);
|
|
void bind() const;
|
|
void unbind() const;
|
|
bool isReady() const {
|
|
return ready;
|
|
}
|
|
};
|
|
|
|
#endif // GRAPHICS_RENDER_SKYBOX_HPP_
|