326 lines
11 KiB
C++
326 lines
11 KiB
C++
#include "audio/audio.hpp"
|
|
#include "delegates.hpp"
|
|
#include "engine/Engine.hpp"
|
|
#include "settings.hpp"
|
|
#include "hud.hpp"
|
|
#include "content/Content.hpp"
|
|
#include "graphics/core/Mesh.hpp"
|
|
#include "graphics/ui/elements/CheckBox.hpp"
|
|
#include "graphics/ui/elements/TextBox.hpp"
|
|
#include "graphics/ui/elements/TrackBar.hpp"
|
|
#include "graphics/ui/elements/InputBindBox.hpp"
|
|
#include "graphics/ui/GUI.hpp"
|
|
#include "graphics/render/WorldRenderer.hpp"
|
|
#include "graphics/render/ParticlesRenderer.hpp"
|
|
#include "graphics/render/ChunksRenderer.hpp"
|
|
#include "graphics/render/DebugLinesRenderer.hpp"
|
|
#include "logic/scripting/scripting.hpp"
|
|
#include "network/Network.hpp"
|
|
#include "objects/Player.hpp"
|
|
#include "objects/Players.hpp"
|
|
#include "objects/Entities.hpp"
|
|
#include "objects/EntityDef.hpp"
|
|
#include "objects/Entity.hpp"
|
|
#include "physics/Hitbox.hpp"
|
|
#include "util/stringutil.hpp"
|
|
#include "voxels/Block.hpp"
|
|
#include "voxels/Chunk.hpp"
|
|
#include "voxels/Chunks.hpp"
|
|
#include "voxels/GlobalChunks.hpp"
|
|
#include "world/Level.hpp"
|
|
#include "world/World.hpp"
|
|
|
|
#include <string>
|
|
#include <memory>
|
|
#include <sstream>
|
|
#include <bitset>
|
|
#include <utility>
|
|
|
|
using namespace gui;
|
|
|
|
static std::shared_ptr<Label> create_label(GUI& gui, wstringsupplier supplier) {
|
|
auto label = std::make_shared<Label>(gui, L"-");
|
|
label->textSupplier(std::move(supplier));
|
|
return label;
|
|
}
|
|
|
|
static bool should_keep_previous(GUI& gui) {
|
|
return !gui.getInput().isCursorLocked();
|
|
}
|
|
|
|
// TODO: move to xml
|
|
// TODO: move to xml finally
|
|
// TODO: move to xml finally
|
|
// TODO: move to xml finally
|
|
// TODO: move to xml finally
|
|
std::shared_ptr<UINode> create_debug_panel(
|
|
Engine& engine,
|
|
Level& level,
|
|
Player& player,
|
|
bool allowDebugCheats
|
|
) {
|
|
auto& gui = engine.getGUI();
|
|
auto panel = std::make_shared<Panel>(
|
|
gui, glm::vec2(300, 200), glm::vec4(5.0f), 2.0f
|
|
);
|
|
panel->setId("hud.debug-panel");
|
|
panel->setPos(glm::vec2(10, 10));
|
|
|
|
static int fps = 0;
|
|
static int fpsMin = fps;
|
|
static int fpsMax = fps;
|
|
static std::wstring fpsString = L"";
|
|
|
|
static size_t lastTotalDownload = 0;
|
|
static size_t lastTotalUpload = 0;
|
|
static std::wstring netSpeedString = L"";
|
|
|
|
panel->listenInterval(0.016f, [&engine]() {
|
|
fps = 1.0f / engine.getTime().getDelta();
|
|
fpsMin = std::min(fps, fpsMin);
|
|
fpsMax = std::max(fps, fpsMax);
|
|
});
|
|
|
|
panel->listenInterval(0.5f, []() {
|
|
fpsString = std::to_wstring(fpsMax)+L" / "+std::to_wstring(fpsMin);
|
|
fpsMin = fps;
|
|
fpsMax = fps;
|
|
});
|
|
|
|
panel->listenInterval(1.0f, [&engine]() {
|
|
const auto& network = engine.getNetwork();
|
|
size_t totalDownload = network.getTotalDownload();
|
|
size_t totalUpload = network.getTotalUpload();
|
|
netSpeedString =
|
|
L"download: " + std::to_wstring(totalDownload - lastTotalDownload) +
|
|
L" B/s upload: " + std::to_wstring(totalUpload - lastTotalUpload) +
|
|
L" B/s";
|
|
lastTotalDownload = totalDownload;
|
|
lastTotalUpload = totalUpload;
|
|
});
|
|
|
|
panel->add(create_label(gui, []() { return L"fps: "+fpsString;}));
|
|
|
|
panel->add(create_label(gui, []() {
|
|
return L"meshes: " + std::to_wstring(MeshStats::meshesCount);
|
|
}));
|
|
panel->add(create_label(gui, []() {
|
|
int drawCalls = MeshStats::drawCalls;
|
|
MeshStats::drawCalls = 0;
|
|
return L"draw-calls: " + std::to_wstring(drawCalls);
|
|
}));
|
|
panel->add(create_label(gui, []() {
|
|
return L"speakers: " + std::to_wstring(audio::count_speakers())+
|
|
L" streams: " + std::to_wstring(audio::count_streams());
|
|
}));
|
|
panel->add(create_label(gui, []() {
|
|
return L"lua-stack: " + std::to_wstring(scripting::get_values_on_stack());
|
|
}));
|
|
panel->add(create_label(gui, []() { return netSpeedString; }));
|
|
panel->add(create_label(gui, [&engine]() {
|
|
auto& settings = engine.getSettings();
|
|
bool culling = settings.graphics.frustumCulling.get();
|
|
return L"frustum-culling: "+std::wstring(culling ? L"on" : L"off");
|
|
}));
|
|
panel->add(create_label(gui, [=]() {
|
|
return L"particles: " +
|
|
std::to_wstring(ParticlesRenderer::visibleParticles) +
|
|
L" emitters: " +
|
|
std::to_wstring(ParticlesRenderer::aliveEmitters);
|
|
}));
|
|
panel->add(create_label(gui, [&]() {
|
|
return L"chunks: "+std::to_wstring(level.chunks->size())+
|
|
L" visible: "+std::to_wstring(ChunksRenderer::visibleChunks);
|
|
}));
|
|
panel->add(create_label(gui, [&]() {
|
|
return L"entities: "+std::to_wstring(level.entities->size())+L" next: "+
|
|
std::to_wstring(level.entities->peekNextID());
|
|
}));
|
|
panel->add(create_label(gui, [&]() {
|
|
return L"players: "+std::to_wstring(level.players->size())+L" local: "+
|
|
std::to_wstring(player.getId());
|
|
}));
|
|
panel->add(create_label(gui, [&]() -> std::wstring {
|
|
// TODO: move to xml finally
|
|
static voxel prevVox = {BLOCK_VOID, {}};
|
|
|
|
auto vox = player.selection.vox;
|
|
if (vox.id == BLOCK_VOID && should_keep_previous(gui)) {
|
|
vox = prevVox;
|
|
} else {
|
|
prevVox = vox;
|
|
}
|
|
|
|
std::wstringstream stream;
|
|
stream << "r:" << vox.state.rotation << " s:"
|
|
<< std::bitset<3>(vox.state.segment) << " u:"
|
|
<< std::bitset<8>(vox.state.userbits);
|
|
if (vox.id == BLOCK_VOID) {
|
|
return L"block: -";
|
|
} else {
|
|
return L"block: "+std::to_wstring(vox.id)+
|
|
L" "+stream.str();
|
|
}
|
|
}));
|
|
panel->add(create_label(gui, [&]() -> std::wstring {
|
|
// TODO: move to xml finally
|
|
static CursorSelection prevSelection {};
|
|
|
|
auto selection = player.selection;
|
|
const auto& vox = selection.vox;
|
|
if (vox.id == BLOCK_VOID && should_keep_previous(gui)) {
|
|
selection = prevSelection;
|
|
} else {
|
|
prevSelection = selection;
|
|
}
|
|
|
|
if (vox.id == BLOCK_VOID) {
|
|
return L"x: - y: - z: -";
|
|
}
|
|
return L"x: " + std::to_wstring(selection.actualPosition.x) +
|
|
L" y: " + std::to_wstring(selection.actualPosition.y) +
|
|
L" z: " + std::to_wstring(selection.actualPosition.z);
|
|
}));
|
|
panel->add(create_label(gui, [&]() {
|
|
// TODO: move to xml finally
|
|
static entityid_t prevEid = ENTITY_NONE;
|
|
|
|
auto eid = player.getSelectedEntity();
|
|
if (eid == ENTITY_NONE && should_keep_previous(gui)) {
|
|
eid = prevEid;
|
|
} else {
|
|
prevEid = eid;
|
|
}
|
|
|
|
if (eid == ENTITY_NONE) {
|
|
return std::wstring {L"entity: -"};
|
|
} else if (auto entity = level.entities->get(eid)) {
|
|
return L"entity: "+util::str2wstr_utf8(entity->getDef().name)+
|
|
L" uid: "+std::to_wstring(entity->getUID());
|
|
} else {
|
|
return std::wstring {L"entity: error (invalid UID)"};
|
|
}
|
|
}));
|
|
panel->add(create_label(gui, [&](){
|
|
auto indices = level.content.getIndices();
|
|
if (auto def = indices->blocks.get(player.selection.vox.id)) {
|
|
return L"name: " + util::str2wstr_utf8(def->name);
|
|
} else {
|
|
return std::wstring {L"name: void"};
|
|
}
|
|
}));
|
|
panel->add(create_label(gui, [&](){
|
|
return L"seed: "+std::to_wstring(level.getWorld()->getSeed());
|
|
}));
|
|
|
|
for (int ax = 0; ax < 3; ax++) {
|
|
auto sub = std::make_shared<Container>(gui, glm::vec2(250, 27));
|
|
|
|
std::wstring str = L"x: ";
|
|
str[0] += ax;
|
|
auto label = std::make_shared<Label>(gui, str);
|
|
label->setMargin(glm::vec4(2, 3, 2, 3));
|
|
label->setSize(glm::vec2(20, 27));
|
|
sub->add(label);
|
|
sub->setColor(glm::vec4(0.0f));
|
|
|
|
// Coord input
|
|
auto box = std::make_shared<TextBox>(gui, L"");
|
|
auto boxRef = box.get();
|
|
box->setTextSupplier([&player, ax]() {
|
|
return util::to_wstring(player.getPosition()[ax], 2);
|
|
});
|
|
if (allowDebugCheats) {
|
|
box->setTextConsumer([&player, ax](const std::wstring& text) {
|
|
try {
|
|
glm::vec3 position = player.getPosition();
|
|
position[ax] = std::stoi(text);
|
|
player.teleport(position);
|
|
} catch (std::exception& _){
|
|
}
|
|
});
|
|
}
|
|
box->setOnEditStart([&player, boxRef, ax]() {
|
|
boxRef->setText(
|
|
std::to_wstring(static_cast<int>(player.getPosition()[ax]))
|
|
);
|
|
});
|
|
box->setSize(glm::vec2(230, 27));
|
|
|
|
sub->add(box, glm::vec2(20, 0));
|
|
panel->add(sub);
|
|
}
|
|
auto& worldInfo = level.getWorld()->getInfo();
|
|
panel->add(create_label(gui, [&](){
|
|
int hour, minute, second;
|
|
timeutil::from_value(worldInfo.daytime, hour, minute, second);
|
|
|
|
std::wstring timeString =
|
|
util::lfill(std::to_wstring(hour), 2, L'0') + L":" +
|
|
util::lfill(std::to_wstring(minute), 2, L'0');
|
|
return L"time: "+timeString;
|
|
}));
|
|
if (allowDebugCheats) {
|
|
auto bar = std::make_shared<TrackBar>(gui, 0.0f, 1.0f, 1.0f, 0.005f, 8);
|
|
bar->setSupplier([&]() {return worldInfo.daytime;});
|
|
bar->setConsumer([&](double val) {worldInfo.daytime = val;});
|
|
panel->add(bar);
|
|
}
|
|
if (allowDebugCheats) {
|
|
auto bar = std::make_shared<TrackBar>(gui, 0.0f, 1.0f, 0.0f, 0.005f, 8);
|
|
bar->setSupplier([&]() {return worldInfo.fog;});
|
|
bar->setConsumer([&](double val) {worldInfo.fog = val;});
|
|
panel->add(bar);
|
|
}
|
|
{
|
|
auto checkbox = std::make_shared<FullCheckBox>(
|
|
gui, L"Show Chunk Borders", glm::vec2(400, 24)
|
|
);
|
|
checkbox->setSupplier([=]() {
|
|
return WorldRenderer::showChunkBorders;
|
|
});
|
|
checkbox->setConsumer([=](bool checked) {
|
|
WorldRenderer::showChunkBorders = checked;
|
|
});
|
|
panel->add(checkbox);
|
|
}
|
|
{
|
|
auto checkbox = std::make_shared<FullCheckBox>(
|
|
gui, L"Show Hitboxes", glm::vec2(400, 24)
|
|
);
|
|
checkbox->setSupplier([=]() {
|
|
return WorldRenderer::showEntitiesDebug;
|
|
});
|
|
checkbox->setConsumer([=](bool checked) {
|
|
WorldRenderer::showEntitiesDebug = checked;
|
|
});
|
|
panel->add(checkbox);
|
|
}
|
|
{
|
|
auto checkbox = std::make_shared<FullCheckBox>(
|
|
gui, L"Show Paths", glm::vec2(400, 24)
|
|
);
|
|
checkbox->setSupplier([=]() {
|
|
return DebugLinesRenderer::showPaths;
|
|
});
|
|
checkbox->setConsumer([=](bool checked) {
|
|
DebugLinesRenderer::showPaths = checked;
|
|
});
|
|
panel->add(checkbox);
|
|
}
|
|
{
|
|
auto checkbox = std::make_shared<FullCheckBox>(
|
|
gui, L"Show Generator Minimap", glm::vec2(400, 24)
|
|
);
|
|
checkbox->setSupplier([=]() {
|
|
return Hud::showGeneratorMinimap;
|
|
});
|
|
checkbox->setConsumer([=](bool checked) {
|
|
Hud::showGeneratorMinimap = checked;
|
|
});
|
|
panel->add(checkbox);
|
|
}
|
|
panel->refresh();
|
|
return panel;
|
|
}
|