229 lines
7.3 KiB
C++
229 lines
7.3 KiB
C++
#include "VoxelFragment.hpp"
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#include <unordered_map>
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#include <algorithm>
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#include <cstring>
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#include "data/dv_util.hpp"
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#include "content/Content.hpp"
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#include "voxels/Chunks.hpp"
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#include "voxels/Block.hpp"
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#include "voxels/GlobalChunks.hpp"
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#include "voxels/VoxelsVolume.hpp"
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#include "voxels/blocks_agent.hpp"
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#include "world/Level.hpp"
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#include "core_defs.hpp"
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std::unique_ptr<VoxelFragment> VoxelFragment::create(
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const Level& level,
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const glm::ivec3& a,
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const glm::ivec3& b,
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bool crop,
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bool entities
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) {
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auto start = glm::min(a, b);
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auto size = glm::abs(a - b) + 1;
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if (crop) {
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VoxelsVolume volume(size.x, size.y, size.z);
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volume.setPosition(start.x, start.y, start.z);
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blocks_agent::get_voxels(*level.chunksStorage, &volume);
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auto end = start + size;
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auto min = end;
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auto max = start;
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for (int y = start.y; y < end.y; y++) {
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for (int z = start.z; z < end.z; z++) {
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for (int x = start.x; x < end.x; x++) {
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if (volume.pickBlockId(x, y, z)) {
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min = glm::min(min, {x, y, z});
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max = glm::max(max, {x+1, y+1, z+1});
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}
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}
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}
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}
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if (glm::min(min, max) == min) {
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start = min;
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size = max - min;
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}
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}
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VoxelsVolume volume(size.x, size.y, size.z);
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volume.setPosition(start.x, start.y, start.z);
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blocks_agent::get_voxels(*level.chunksStorage, &volume);
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auto volVoxels = volume.getVoxels();
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std::vector<voxel> voxels(size.x * size.y * size.z);
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std::vector<std::string> blockNames {CORE_AIR};
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std::unordered_map<blockid_t, blockid_t> blocksRegistered {{0, 0}};
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auto contentIndices = level.content->getIndices();
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for (size_t i = 0 ; i < voxels.size(); i++) {
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blockid_t id = volVoxels[i].id;
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blockid_t index;
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auto found = blocksRegistered.find(id);
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if (found == blocksRegistered.end()) {
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const auto& def = contentIndices->blocks.require(id);
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index = blockNames.size();
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blockNames.push_back(def.name);
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blocksRegistered[id] = index;
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} else {
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index = found->second;
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}
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voxels[i].id = index;
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voxels[i].state = volVoxels[i].state;
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}
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return std::make_unique<VoxelFragment>(
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size, std::move(voxels), std::move(blockNames));
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}
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dv::value VoxelFragment::serialize() const {
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auto root = dv::object();
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root["version"] = STRUCTURE_FORMAT_VERSION;
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root["size"] = dv::to_value(size);
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auto& blockNamesArr = root.list("block-names");
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for (const auto& name : blockNames) {
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blockNamesArr.add(name);
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}
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auto& voxelsArr = root.list("voxels");
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for (size_t i = 0; i < voxels.size(); i++) {
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voxelsArr.add(voxels[i].id);
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voxelsArr.add(blockstate2int(voxels[i].state));
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}
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return root;
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}
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void VoxelFragment::deserialize(const dv::value& src) {
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size = glm::ivec3();
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dv::get_vec(src, "size", size);
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const auto& namesArr = src["block-names"];
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for (const auto& elem : namesArr) {
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blockNames.push_back(elem.asString());
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}
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auto volume = size.x*size.y*size.z;
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voxels.resize(volume);
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const auto& voxelsArr = src["voxels"];
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for (size_t i = 0; i < volume; i++) {
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voxels[i].id = voxelsArr[i * 2].asInteger();
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voxels[i].state = int2blockstate(voxelsArr[i * 2 + 1].asInteger());
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}
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}
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void VoxelFragment::crop() {
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glm::ivec3 min = size;
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glm::ivec3 max = {};
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blockid_t air;
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const auto& found = std::find(blockNames.begin(), blockNames.end(), CORE_AIR);
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if (found == blockNames.end()) {
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throw std::runtime_error(CORE_AIR+" is not found in fragment");
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}
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air = found - blockNames.begin();
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for (int y = 0; y < size.y; y++) {
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for (int z = 0; z < size.z; z++) {
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for (int x = 0; x < size.x; x++) {
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if (voxels[vox_index(x, y, z, size.x, size.z)].id != air) {
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min = glm::min(min, {x, y, z});
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max = glm::max(max, {x+1, y+1, z+1});
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}
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}
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}
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}
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if (glm::min(min, max) == min) {
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auto newSize = max - min;
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std::vector<voxel> newVoxels(newSize.x * newSize.y * newSize.z);
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for (int y = 0; y < newSize.y; y++) {
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for (int z = 0; z < newSize.z; z++) {
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for (int x = 0; x < newSize.x; x++) {
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newVoxels[vox_index(x, y, z, newSize.x, newSize.z)] =
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voxels[vox_index(
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x + min.x,
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y + min.y,
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z + min.z,
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size.x,
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size.z
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)];
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}
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}
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}
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voxels = std::move(newVoxels);
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size = newSize;
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}
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}
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void VoxelFragment::prepare(const Content& content) {
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auto volume = size.x*size.y*size.z;
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voxelsRuntime.resize(volume);
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for (size_t i = 0; i < volume; i++) {
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const auto& name = blockNames.at(voxels[i].id);
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voxelsRuntime[i].id = content.blocks.require(name).rt.id;
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voxelsRuntime[i].state = voxels[i].state;
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}
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}
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void VoxelFragment::place(
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GlobalChunks& chunks, const glm::ivec3& offset, ubyte rotation
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) {
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auto& structVoxels = getRuntimeVoxels();
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for (int y = 0; y < size.y; y++) {
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int sy = y + offset.y;
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if (sy < 0 || sy >= CHUNK_H) {
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continue;
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}
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for (int z = 0; z < size.z; z++) {
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int sz = z + offset.z;
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for (int x = 0; x < size.x; x++) {
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int sx = x + offset.x;
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const auto& structVoxel =
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structVoxels[vox_index(x, y, z, size.x, size.z)];
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if (structVoxel.id) {
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blocks_agent::set(
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chunks, sx, sy, sz, structVoxel.id, structVoxel.state
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);
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}
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}
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}
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}
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}
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std::unique_ptr<VoxelFragment> VoxelFragment::rotated(const Content& content) const {
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std::vector<voxel> newVoxels(voxels.size());
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for (int y = 0; y < size.y; y++) {
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for (int z = 0; z < size.z; z++) {
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for (int x = 0; x < size.x; x++) {
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auto& voxel = newVoxels[vox_index(size.z-z-1, y, x, size.z, size.x)];
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voxel = voxels[vox_index(x, y, z, size.x, size.z)];
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// swap X and Z segment bits
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voxel.state.segment = ((voxel.state.segment & 0b001) << 2)
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| (voxel.state.segment & 0b010)
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| ((voxel.state.segment & 0b100) >> 2);
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auto& def = content.blocks.require(blockNames[voxel.id]);
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if (def.rotations.name == BlockRotProfile::PANE_NAME ||
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def.rotations.name == BlockRotProfile::PIPE_NAME){
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if (voxel.state.rotation < 4) {
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voxel.state.rotation = (voxel.state.rotation + 3) & 0b11;
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}
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}
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}
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}
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}
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auto newStructure = std::make_unique<VoxelFragment>(
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// swap X and Z on 90 deg. rotation
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glm::ivec3(size.z, size.y, size.x),
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std::move(newVoxels),
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blockNames
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);
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newStructure->prepare(content);
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return newStructure;
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}
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