2024-11-02 13:15:17 +03:00

159 lines
4.6 KiB
C++

#include <filesystem>
#include "engine.hpp"
#include "files/files.hpp"
#include "frontend/hud.hpp"
#include "frontend/screens/Screen.hpp"
#include "graphics/ui/GUI.hpp"
#include "util/stringutil.hpp"
#include "window/Events.hpp"
#include "window/input.hpp"
#include "api_lua.hpp"
namespace scripting {
extern Hud* hud;
}
using namespace scripting;
static int l_keycode(lua::State* L) {
auto name = lua::require_string(L, 1);
return lua::pushinteger(
L, static_cast<int>(input_util::keycode_from(name))
);
}
static int l_mousecode(lua::State* L) {
auto name = lua::require_string(L, 1);
return lua::pushinteger(
L, static_cast<int>(input_util::mousecode_from(name))
);
}
static int l_add_callback(lua::State* L) {
auto bindname = lua::require_string(L, 1);
const auto& bind = Events::bindings.find(bindname);
if (bind == Events::bindings.end()) {
throw std::runtime_error("unknown binding " + util::quote(bindname));
}
lua::pushvalue(L, 2);
runnable actual_callback = lua::create_runnable(L);
runnable callback = [=]() {
if (!scripting::engine->getGUI()->isFocusCaught()) {
actual_callback();
}
};
if (hud) {
hud->keepAlive(bind->second.onactived.add(callback));
} else {
throw std::runtime_error("on_hud_open is not called yet");
}
return 0;
}
static int l_get_mouse_pos(lua::State* L) {
return lua::pushvec2(L, Events::cursor);
}
static int l_get_bindings(lua::State* L) {
auto& bindings = Events::bindings;
lua::createtable(L, bindings.size(), 0);
int i = 0;
for (auto& entry : bindings) {
lua::pushstring(L, entry.first);
lua::rawseti(L, i + 1);
i++;
}
return 1;
}
static int l_get_binding_text(lua::State* L) {
auto bindname = lua::require_string(L, 1);
auto index = Events::bindings.find(bindname);
if (index == Events::bindings.end()) {
throw std::runtime_error("unknown binding " + util::quote(bindname));
lua::pushstring(L, "");
} else {
lua::pushstring(L, index->second.text());
}
return 1;
}
static int l_is_active(lua::State* L) {
auto bindname = lua::require_string(L, 1);
const auto& bind = Events::bindings.find(bindname);
if (bind == Events::bindings.end()) {
throw std::runtime_error("unknown binding " + util::quote(bindname));
}
return lua::pushboolean(L, bind->second.active());
}
static int l_is_pressed(lua::State* L) {
std::string code = lua::require_string(L, 1);
size_t sep = code.find(':');
if (sep == std::string::npos) {
throw std::runtime_error("expected 'input_type:key' format");
}
auto prefix = code.substr(0, sep);
auto name = code.substr(sep + 1);
if (prefix == "key") {
return lua::pushboolean(
L, Events::pressed(static_cast<int>(input_util::keycode_from(name)))
);
} else if (prefix == "mouse") {
return lua::pushboolean(
L,
Events::clicked(static_cast<int>(input_util::mousecode_from(name)))
);
} else {
throw std::runtime_error("unknown input type " + util::quote(code));
}
}
static void resetPackBindings(fs::path& packFolder) {
auto configFolder = packFolder/fs::path("config");
auto bindsFile = configFolder/fs::path("bindings.toml");
if (fs::is_regular_file(bindsFile)) {
Events::loadBindings(
bindsFile.u8string(),
files::read_string(bindsFile),
BindType::REBIND
);
}
}
static int l_reset_bindings(lua::State*) {
auto resFolder = engine->getPaths()->getResourcesFolder();
resetPackBindings(resFolder);
for (auto& pack : engine->getContentPacks()) {
resetPackBindings(pack.folder);
}
return 0;
}
static int l_set_enabled(lua::State* L) {
std::string bindname = lua::require_string(L, 1);
bool enable = lua::toboolean(L, 2);
const auto& bind = Events::bindings.find(bindname);
if (bind == Events::bindings.end()) {
throw std::runtime_error("unknown binding " + util::quote(bindname));
}
Events::bindings[bindname].enable = enable;
return 0;
}
const luaL_Reg inputlib[] = {
{"keycode", lua::wrap<l_keycode>},
{"mousecode", lua::wrap<l_mousecode>},
{"add_callback", lua::wrap<l_add_callback>},
{"get_mouse_pos", lua::wrap<l_get_mouse_pos>},
{"get_bindings", lua::wrap<l_get_bindings>},
{"get_binding_text", lua::wrap<l_get_binding_text>},
{"is_active", lua::wrap<l_is_active>},
{"is_pressed", lua::wrap<l_is_pressed>},
{"reset_bindings", lua::wrap<l_reset_bindings>},
{"set_enabled", lua::wrap<l_set_enabled>},
{NULL, NULL}};