2024-05-24 01:38:39 +03:00

254 lines
8.3 KiB
C++

#include "lua_commons.hpp"
#include "api_lua.hpp"
#include "lua_util.hpp"
#include "../scripting.hpp"
#include "../../../world/Level.hpp"
#include "../../../voxels/Chunks.hpp"
#include "../../../voxels/Chunk.hpp"
#include "../../../voxels/Block.hpp"
#include "../../../voxels/voxel.hpp"
#include "../../../lighting/Lighting.hpp"
#include "../../../content/Content.hpp"
#include "../../../logic/BlocksController.hpp"
int l_block_name(lua_State* L) {
auto indices = scripting::content->getIndices();
lua_Integer id = lua_tointeger(L, 1);
if (id < 0 || size_t(id) >= indices->countBlockDefs()) {
return 0;
}
auto def = indices->getBlockDef(id);
lua_pushstring(L, def->name.c_str());
return 1;
}
int l_block_material(lua_State* L) {
auto indices = scripting::content->getIndices();
lua_Integer id = lua_tointeger(L, 1);
if (id < 0 || size_t(id) >= indices->countBlockDefs()) {
return 0;
}
auto def = indices->getBlockDef(id);
lua_pushstring(L, def->material.c_str());
return 1;
}
int l_is_solid_at(lua_State* L) {
lua_Integer x = lua_tointeger(L, 1);
lua_Integer y = lua_tointeger(L, 2);
lua_Integer z = lua_tointeger(L, 3);
lua_pushboolean(L, scripting::level->chunks->isSolidBlock(x, y, z));
return 1;
}
int l_blocks_count(lua_State* L) {
lua_pushinteger(L, scripting::indices->countBlockDefs());
return 1;
}
int l_block_index(lua_State* L) {
std::string name = lua_tostring(L, 1);
lua_pushinteger(L, scripting::content->requireBlock(name).rt.id);
return 1;
}
int l_set_block(lua_State* L) {
lua_Integer x = lua_tointeger(L, 1);
lua_Integer y = lua_tointeger(L, 2);
lua_Integer z = lua_tointeger(L, 3);
lua_Integer id = lua_tointeger(L, 4);
lua_Integer states = lua_tointeger(L, 5);
bool noupdate = lua_toboolean(L, 6);
if (id < 0 || size_t(id) >= scripting::indices->countBlockDefs()) {
return 0;
}
if (!scripting::level->chunks->get(x, y, z)) {
return 0;
}
scripting::level->chunks->set(x, y, z, id, states);
scripting::level->lighting->onBlockSet(x,y,z, id);
if (!noupdate)
scripting::blocks->updateSides(x, y, z);
return 0;
}
int l_get_block(lua_State* L) {
lua_Integer x = lua_tointeger(L, 1);
lua_Integer y = lua_tointeger(L, 2);
lua_Integer z = lua_tointeger(L, 3);
voxel* vox = scripting::level->chunks->get(x, y, z);
int id = vox == nullptr ? -1 : vox->id;
lua_pushinteger(L, id);
return 1;
}
int l_get_block_x(lua_State* L) {
lua_Integer x = lua_tointeger(L, 1);
lua_Integer y = lua_tointeger(L, 2);
lua_Integer z = lua_tointeger(L, 3);
voxel* vox = scripting::level->chunks->get(x, y, z);
if (vox == nullptr) {
return lua::pushivec3(L, 1, 0, 0);
}
auto def = scripting::level->content->getIndices()->getBlockDef(vox->id);
if (!def->rotatable) {
return lua::pushivec3(L, 1, 0, 0);
} else {
const CoordSystem& rot = def->rotations.variants[vox->rotation()];
return lua::pushivec3(L, rot.axisX.x, rot.axisX.y, rot.axisX.z);
}
}
int l_get_block_y(lua_State* L) {
lua_Integer x = lua_tointeger(L, 1);
lua_Integer y = lua_tointeger(L, 2);
lua_Integer z = lua_tointeger(L, 3);
voxel* vox = scripting::level->chunks->get(x, y, z);
if (vox == nullptr) {
return lua::pushivec3(L, 0, 1, 0);
}
auto def = scripting::level->content->getIndices()->getBlockDef(vox->id);
if (!def->rotatable) {
return lua::pushivec3(L, 0, 1, 0);
} else {
const CoordSystem& rot = def->rotations.variants[vox->rotation()];
return lua::pushivec3(L, rot.axisY.x, rot.axisY.y, rot.axisY.z);
}
}
int l_get_block_z(lua_State* L) {
lua_Integer x = lua_tointeger(L, 1);
lua_Integer y = lua_tointeger(L, 2);
lua_Integer z = lua_tointeger(L, 3);
voxel* vox = scripting::level->chunks->get(x, y, z);
if (vox == nullptr) {
return lua::pushivec3(L, 0, 0, 1);
}
auto def = scripting::level->content->getIndices()->getBlockDef(vox->id);
if (!def->rotatable) {
return lua::pushivec3(L, 0, 0, 1);
} else {
const CoordSystem& rot = def->rotations.variants[vox->rotation()];
return lua::pushivec3(L, rot.axisZ.x, rot.axisZ.y, rot.axisZ.z);
}
}
int l_get_block_rotation(lua_State* L) {
lua_Integer x = lua_tointeger(L, 1);
lua_Integer y = lua_tointeger(L, 2);
lua_Integer z = lua_tointeger(L, 3);
voxel* vox = scripting::level->chunks->get(x, y, z);
int rotation = vox == nullptr ? 0 : vox->rotation();
lua_pushinteger(L, rotation);
return 1;
}
int l_set_block_rotation(lua_State* L) {
lua_Integer x = lua_tointeger(L, 1);
lua_Integer y = lua_tointeger(L, 2);
lua_Integer z = lua_tointeger(L, 3);
lua_Integer value = lua_tointeger(L, 4);
voxel* vox = scripting::level->chunks->get(x, y, z);
if (vox == nullptr) {
return 0;
}
vox->setRotation(value);
scripting::level->chunks->getChunkByVoxel(x, y, z)->setModified(true);
return 0;
}
int l_get_block_states(lua_State* L) {
lua_Integer x = lua_tointeger(L, 1);
lua_Integer y = lua_tointeger(L, 2);
lua_Integer z = lua_tointeger(L, 3);
voxel* vox = scripting::level->chunks->get(x, y, z);
int states = vox == nullptr ? 0 : vox->states;
lua_pushinteger(L, states);
return 1;
}
int l_set_block_states(lua_State* L) {
lua_Integer x = lua_tointeger(L, 1);
lua_Integer y = lua_tointeger(L, 2);
lua_Integer z = lua_tointeger(L, 3);
lua_Integer states = lua_tointeger(L, 4);
Chunk* chunk = scripting::level->chunks->getChunkByVoxel(x, y, z);
if (chunk == nullptr) {
return 0;
}
voxel* vox = scripting::level->chunks->get(x, y, z);
vox->states = states;
chunk->setModified(true);
return 0;
}
int l_get_block_user_bits(lua_State* L) {
lua_Integer x = lua_tointeger(L, 1);
lua_Integer y = lua_tointeger(L, 2);
lua_Integer z = lua_tointeger(L, 3);
lua_Integer offset = lua_tointeger(L, 4) + VOXEL_USER_BITS_OFFSET;
lua_Integer bits = lua_tointeger(L, 5);
voxel* vox = scripting::level->chunks->get(x, y, z);
if (vox == nullptr) {
lua_pushinteger(L, 0);
return 1;
}
uint mask = ((1 << bits) - 1) << offset;
uint data = (vox->states & mask) >> offset;
lua_pushinteger(L, data);
return 1;
}
int l_set_block_user_bits(lua_State* L) {
lua_Integer x = lua_tointeger(L, 1);
lua_Integer y = lua_tointeger(L, 2);
lua_Integer z = lua_tointeger(L, 3);
lua_Integer offset = lua_tointeger(L, 4) + VOXEL_USER_BITS_OFFSET;
lua_Integer bits = lua_tointeger(L, 5);
size_t mask = ((1 << bits) - 1) << offset;
lua_Integer value = (lua_tointeger(L, 6) << offset) & mask;
voxel* vox = scripting::level->chunks->get(x, y, z);
if (vox == nullptr) {
return 0;
}
vox->states = (vox->states & (~mask)) | value;
return 0;
}
int l_is_replaceable_at(lua_State* L) {
lua_Integer x = lua_tointeger(L, 1);
lua_Integer y = lua_tointeger(L, 2);
lua_Integer z = lua_tointeger(L, 3);
lua_pushboolean(L, scripting::level->chunks->isReplaceableBlock(x, y, z));
return 1;
}
const luaL_Reg blocklib [] = {
{"index", lua_wrap_errors<l_block_index>},
{"name", lua_wrap_errors<l_block_name>},
{"material", lua_wrap_errors<l_block_material>},
{"defs_count", lua_wrap_errors<l_blocks_count>},
{"is_solid_at", lua_wrap_errors<l_is_solid_at>},
{"is_replaceable_at", lua_wrap_errors<l_is_replaceable_at>},
{"set", lua_wrap_errors<l_set_block>},
{"get", lua_wrap_errors<l_get_block>},
{"get_X", lua_wrap_errors<l_get_block_x>},
{"get_Y", lua_wrap_errors<l_get_block_y>},
{"get_Z", lua_wrap_errors<l_get_block_z>},
{"get_states", lua_wrap_errors<l_get_block_states>},
{"set_states", lua_wrap_errors<l_set_block_states>},
{"get_rotation", lua_wrap_errors<l_get_block_rotation>},
{"set_rotation", lua_wrap_errors<l_set_block_rotation>},
{"get_user_bits", lua_wrap_errors<l_get_block_user_bits>},
{"set_user_bits", lua_wrap_errors<l_set_block_user_bits>},
{NULL, NULL}
};