VoxelEngine/src/network/Network.hpp
2024-11-26 17:12:24 +03:00

68 lines
1.7 KiB
C++

#pragma once
#include <memory>
#include <vector>
#include "typedefs.hpp"
#include "settings.hpp"
#include "util/Buffer.hpp"
namespace network {
using OnResponse = std::function<void(std::vector<char>)>;
using OnReject = std::function<void(const char*)>;
class Requests {
public:
virtual ~Requests() {}
virtual void get(
const std::string& url,
OnResponse onResponse,
OnReject onReject=nullptr,
long maxSize=0
) = 0;
virtual size_t getTotalUpload() const = 0;
virtual size_t getTotalDownload() const = 0;
virtual void update() = 0;
};
class Socket {
public:
virtual int recv(char* buffer, size_t length) = 0;
virtual int send(const char* buffer, size_t length) = 0;
virtual void close() = 0;
virtual bool isOpen() const = 0;
virtual size_t getTotalUpload() const = 0;
virtual size_t getTotalDownload() const = 0;
};
class Network {
std::unique_ptr<Requests> requests;
std::unordered_map<u64id_t, std::shared_ptr<Socket>> connections;
u64id_t nextConnection = 1;
public:
Network(std::unique_ptr<Requests> requests);
~Network();
void get(
const std::string& url,
OnResponse onResponse,
OnReject onReject = nullptr,
long maxSize=0
);
Socket* getConnection(u64id_t id) const;
u64id_t connect(const std::string& address, int port);
size_t getTotalUpload() const;
size_t getTotalDownload() const;
void update();
static std::unique_ptr<Network> create(const NetworkSettings& settings);
};
}