70 lines
1.9 KiB
C++
70 lines
1.9 KiB
C++
#include "scripting_hud.hpp"
|
|
|
|
#include "debug/Logger.hpp"
|
|
#include "engine.hpp"
|
|
#include "files/files.hpp"
|
|
#include "frontend/hud.hpp"
|
|
#include "objects/Player.hpp"
|
|
#include "lua/libs/api_lua.hpp"
|
|
#include "lua/lua_engine.hpp"
|
|
#include "scripting.hpp"
|
|
|
|
using namespace scripting;
|
|
|
|
static debug::Logger logger("scripting-hud");
|
|
|
|
Hud* scripting::hud = nullptr;
|
|
|
|
void scripting::on_frontend_init(Hud* hud) {
|
|
scripting::hud = hud;
|
|
lua::openlib(lua::get_main_state(), "hud", hudlib);
|
|
|
|
for (auto& pack : engine->getContentPacks()) {
|
|
lua::emit_event(
|
|
lua::get_main_state(),
|
|
pack.id + ".hudopen",
|
|
[&](lua::State* L) {
|
|
return lua::pushinteger(L, hud->getPlayer()->getId());
|
|
}
|
|
);
|
|
}
|
|
}
|
|
|
|
void scripting::on_frontend_render() {
|
|
for (auto& pack : engine->getContentPacks()) {
|
|
lua::emit_event(
|
|
lua::get_main_state(),
|
|
pack.id + ".hudrender",
|
|
[&](lua::State* L) { return 0; }
|
|
);
|
|
}
|
|
}
|
|
|
|
void scripting::on_frontend_close() {
|
|
for (auto& pack : engine->getContentPacks()) {
|
|
lua::emit_event(
|
|
lua::get_main_state(),
|
|
pack.id + ".hudclose",
|
|
[&](lua::State* L) {
|
|
return lua::pushinteger(L, hud->getPlayer()->getId());
|
|
}
|
|
);
|
|
}
|
|
scripting::hud = nullptr;
|
|
}
|
|
|
|
void scripting::load_hud_script(
|
|
const scriptenv& senv, const std::string& packid, const fs::path& file
|
|
) {
|
|
int env = *senv;
|
|
std::string src = files::read_string(file);
|
|
logger.info() << "loading script " << file.u8string();
|
|
|
|
lua::execute(lua::get_main_state(), env, src, file.u8string());
|
|
|
|
register_event(env, "init", packid + ".init");
|
|
register_event(env, "on_hud_open", packid + ".hudopen");
|
|
register_event(env, "on_hud_render", packid + ".hudrender");
|
|
register_event(env, "on_hud_close", packid + ".hudclose");
|
|
}
|