2024-06-25 18:37:57 +03:00

85 lines
2.6 KiB
C++

#include "api_lua.hpp"
#include <glm/glm.hpp>
template<int n, template<class> class Op>
static int l_binop(lua::State* L) {
uint argc = lua::gettop(L);
auto a = lua::tovec<n>(L, 1);
auto b = lua::tovec<n>(L, 2);
Op op;
switch (argc) {
case 2:
lua::createtable(L, n, 0);
for (uint i = 0; i < n; i++) {
lua::pushnumber(L, op(a[i], b[i]));
lua::rawseti(L, i+1);
}
return 1;
case 3:
return lua::setvec(L, 3, op(a, b));
default: {
throw std::runtime_error("invalid arguments number (2 or 3 expected)");
}
}
}
template<int n, glm::vec<n, float>(*func)(const glm::vec<n, float>&)>
static int l_unaryop(lua::State* L) {
uint argc = lua::gettop(L);
auto vec = func(lua::tovec<n>(L, 1));
switch (argc) {
case 1:
lua::createtable(L, n, 0);
for (uint i = 0; i < n; i++) {
lua::pushnumber(L, vec[i]);
lua::rawseti(L, i+1);
}
return 1;
case 3:
return lua::setvec(L, 3, vec);
default: {
throw std::runtime_error("invalid arguments number (1 or 2 expected)");
}
}
}
template<int n, float(*func)(const glm::vec<n, float>&)>
static int l_scalar_op(lua::State* L) {
auto vec = lua::tovec<n>(L, 1);
if (lua::gettop(L) != 1) {
throw std::runtime_error("invalid arguments number (1 expected)");
}
return lua::pushnumber(L, func(vec));
}
const luaL_Reg vec2lib [] = {
{"add", lua::wrap<l_binop<2, std::plus>>},
{"sub", lua::wrap<l_binop<2, std::minus>>},
{"mul", lua::wrap<l_binop<2, std::multiplies>>},
{"div", lua::wrap<l_binop<2, std::divides>>},
{"normalize", lua::wrap<l_unaryop<2, glm::normalize>>},
{"length", lua::wrap<l_scalar_op<2, glm::length>>},
{NULL, NULL}
};
const luaL_Reg vec3lib [] = {
{"add", lua::wrap<l_binop<3, std::plus>>},
{"sub", lua::wrap<l_binop<3, std::minus>>},
{"mul", lua::wrap<l_binop<3, std::multiplies>>},
{"div", lua::wrap<l_binop<3, std::divides>>},
{"normalize", lua::wrap<l_unaryop<3, glm::normalize>>},
{"length", lua::wrap<l_scalar_op<3, glm::length>>},
{NULL, NULL}
};
const luaL_Reg vec4lib [] = {
{"add", lua::wrap<l_binop<4, std::plus>>},
{"sub", lua::wrap<l_binop<4, std::minus>>},
{"mul", lua::wrap<l_binop<4, std::multiplies>>},
{"div", lua::wrap<l_binop<4, std::divides>>},
{"normalize", lua::wrap<l_unaryop<4, glm::normalize>>},
{"length", lua::wrap<l_scalar_op<4, glm::length>>},
{NULL, NULL}
};