68 lines
1.8 KiB
C++
68 lines
1.8 KiB
C++
#ifndef FILES_ENGINE_PATHS_HPP_
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#define FILES_ENGINE_PATHS_HPP_
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#include <filesystem>
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#include <stdexcept>
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#include <string>
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#include <vector>
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#include "../content/ContentPack.hpp"
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namespace fs = std::filesystem;
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class files_access_error : public std::runtime_error {
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public:
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files_access_error(const std::string& msg) : std::runtime_error(msg) {
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}
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};
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class EnginePaths {
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fs::path userfiles {"."};
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fs::path resources {"res"};
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fs::path worldFolder;
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std::vector<ContentPack>* contentPacks = nullptr;
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public:
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void prepare();
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fs::path getUserfiles() const;
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fs::path getResources() const;
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fs::path getScreenshotFile(const std::string& ext);
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fs::path getWorldsFolder();
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fs::path getWorldFolder();
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fs::path getWorldFolder(const std::string& name);
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fs::path getControlsFile();
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fs::path getSettingsFile();
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bool isWorldNameUsed(const std::string& name);
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void setUserfiles(fs::path folder);
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void setResources(fs::path folder);
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void setContentPacks(std::vector<ContentPack>* contentPacks);
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void setWorldFolder(fs::path folder);
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std::vector<fs::path> scanForWorlds();
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fs::path resolve(const std::string& path, bool throwErr = true);
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};
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struct PathsRoot {
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std::string name;
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fs::path path;
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};
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class ResPaths {
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fs::path mainRoot;
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std::vector<PathsRoot> roots;
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public:
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ResPaths(fs::path mainRoot, std::vector<PathsRoot> roots);
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fs::path find(const std::string& filename) const;
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std::string findRaw(const std::string& filename) const;
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std::vector<fs::path> listdir(const std::string& folder) const;
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std::vector<std::string> listdirRaw(const std::string& folder) const;
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const fs::path& getMainRoot() const;
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};
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#endif // FILES_ENGINE_PATHS_HPP_
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