2024-06-11 13:51:11 +03:00

44 lines
1.2 KiB
C++

#include "api_lua.hpp"
#include "../../../content/Content.hpp"
#include "../../../items/ItemDef.hpp"
using namespace scripting;
static int l_item_name(lua::State* L) {
auto indices = content->getIndices();
auto id = lua::tointeger(L, 1);
if (static_cast<size_t>(id) >= indices->countItemDefs()) {
return 0;
}
auto def = indices->getItemDef(id);
return lua::pushstring(L, def->name);
}
static int l_item_index(lua::State* L) {
auto name = lua::require_string(L, 1);
return lua::pushinteger(L, content->requireItem(name).rt.id);
}
static int l_item_stack_size(lua::State* L) {
auto indices = content->getIndices();
auto id = lua::tointeger(L, 1);
if (static_cast<size_t>(id) >= indices->countItemDefs()) {
return 0;
}
auto def = indices->getItemDef(id);
return lua::pushinteger(L, def->stackSize);
}
static int l_item_defs_count(lua::State* L) {
return lua::pushinteger(L, indices->countItemDefs());
}
const luaL_Reg itemlib [] = {
{"index", lua::wrap<l_item_index>},
{"name", lua::wrap<l_item_name>},
{"stack_size", lua::wrap<l_item_stack_size>},
{"defs_count", lua::wrap<l_item_defs_count>},
{NULL, NULL}
};