VoxelEngine/src/voxels/Chunk.cpp
2023-11-02 13:23:52 +03:00

39 lines
717 B
C++

#include "Chunk.h"
#include "voxel.h"
#include "../lighting/Lightmap.h"
Chunk::Chunk(int xpos, int zpos) : x(xpos), z(zpos){
voxels = new voxel[CHUNK_VOL];
for (unsigned int i = 0; i < CHUNK_VOL; i++)
voxels[i].id = 1;
lightmap = new Lightmap();
renderData.vertices = nullptr;
}
Chunk::~Chunk(){
delete lightmap;
delete[] voxels;
}
bool Chunk::isEmpty(){
int id = -1;
for (int i = 0; i < CHUNK_VOL; i++){
if (voxels[i].id != id){
if (id != -1)
return false;
else
id = voxels[i].id;
}
}
return true;
}
Chunk* Chunk::clone() const {
Chunk* other = new Chunk(x,z);
for (int i = 0; i < CHUNK_VOL; i++)
other->voxels[i] = voxels[i];
other->lightmap->set(lightmap);
return other;
}