VoxelEngine/src/util/platform.cpp
2024-05-06 03:38:19 +03:00

45 lines
1.2 KiB
C++

#include "platform.hpp"
#include "../typedefs.hpp"
#include <sstream>
#include <iomanip>
#include <time.h>
#include <iostream>
#ifdef _WIN32
#include <Windows.h>
#include "./stringutil.hpp"
void platform::configure_encoding() {
// set utf-8 encoding to console output
SetConsoleOutputCP(CP_UTF8);
setvbuf(stdout, nullptr, _IOFBF, 1000);
}
std::string platform::detect_locale() {
LCID lcid = GetThreadLocale();
wchar_t preferredLocaleName[LOCALE_NAME_MAX_LENGTH];//locale name format: ll-CC
if (LCIDToLocaleName(lcid, preferredLocaleName, LOCALE_NAME_MAX_LENGTH, 0) == 0) {
std::cerr << "error in platform::detect_locale! LCIDToLocaleName failed." << std::endl;
}
//ll_CC format
return util::wstr2str_utf8(preferredLocaleName).replace(2, 1, "_").substr(0, 5);
}
#else
void platform::configure_encoding(){
}
std::string platform::detect_locale() {
std::string programLocaleName = setlocale(LC_ALL, nullptr);
std::string preferredLocaleName = setlocale(LC_ALL, ""); //locale name format: ll_CC.encoding
setlocale(LC_ALL, programLocaleName.c_str());
return preferredLocaleName.substr(0, 5);
}
#endif