602 lines
18 KiB
C++
602 lines
18 KiB
C++
#include "WorldFiles.h"
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#include "rle.h"
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#include "../window/Camera.h"
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#include "../content/Content.h"
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#include "../objects/Player.h"
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#include "../physics/Hitbox.h"
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#include "../voxels/voxel.h"
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#include "../voxels/Block.h"
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#include "../voxels/Chunk.h"
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#include "../typedefs.h"
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#include "../maths/voxmaths.h"
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#include "../world/World.h"
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#include "../lighting/Lightmap.h"
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#include "../coders/byte_utils.h"
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#include "../util/data_io.h"
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#include "../coders/json.h"
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#include "../constants.h"
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#include "../items/ItemDef.h"
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#include "../items/Inventory.h"
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#include "../data/dynamic.h"
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#include <cassert>
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#include <iostream>
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#include <cstdint>
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#include <fstream>
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#include <sstream>
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#include <cstring>
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const size_t BUFFER_SIZE_UNKNOWN = -1;
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regfile::regfile(fs::path filename) : file(filename) {
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if (file.length() < REGION_HEADER_SIZE)
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throw std::runtime_error("incomplete region file header");
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char header[REGION_HEADER_SIZE];
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file.read(header, REGION_HEADER_SIZE);
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// avoid of use strcmp_s
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if (std::string(header, strlen(REGION_FORMAT_MAGIC)) != REGION_FORMAT_MAGIC) {
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throw std::runtime_error("invalid region file magic number");
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}
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version = header[8];
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if (uint(version) > REGION_FORMAT_VERSION) {
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throw illegal_region_format(
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"region format "+std::to_string(version)+" is not supported");
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}
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}
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WorldRegion::WorldRegion() {
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chunksData = new ubyte*[REGION_CHUNKS_COUNT]{};
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sizes = new uint32_t[REGION_CHUNKS_COUNT]{};
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}
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WorldRegion::~WorldRegion() {
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for (uint i = 0; i < REGION_CHUNKS_COUNT; i++) {
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delete[] chunksData[i];
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}
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delete[] sizes;
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delete[] chunksData;
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}
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void WorldRegion::setUnsaved(bool unsaved) {
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this->unsaved = unsaved;
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}
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bool WorldRegion::isUnsaved() const {
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return unsaved;
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}
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ubyte** WorldRegion::getChunks() const {
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return chunksData;
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}
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uint32_t* WorldRegion::getSizes() const {
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return sizes;
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}
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void WorldRegion::put(uint x, uint z, ubyte* data, uint32_t size) {
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size_t chunk_index = z * REGION_SIZE + x;
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delete[] chunksData[chunk_index];
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chunksData[chunk_index] = data;
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sizes[chunk_index] = size;
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}
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ubyte* WorldRegion::getChunkData(uint x, uint z) {
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return chunksData[z * REGION_SIZE + x];
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}
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uint WorldRegion::getChunkDataSize(uint x, uint z) {
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return sizes[z * REGION_SIZE + x];
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}
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const char* WorldFiles::WORLD_FILE = "world.json";
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WorldFiles::WorldFiles(fs::path directory, const DebugSettings& settings)
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: directory(directory),
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generatorTestMode(settings.generatorTestMode),
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doWriteLights(settings.doWriteLights) {
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compressionBuffer.reset(new ubyte[CHUNK_DATA_LEN * 2]);
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}
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WorldFiles::~WorldFiles(){
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}
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WorldRegion* WorldFiles::getRegion(regionsmap& regions, int x, int z) {
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auto found = regions.find(glm::ivec2(x, z));
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if (found == regions.end())
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return nullptr;
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return found->second.get();
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}
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WorldRegion* WorldFiles::getOrCreateRegion(regionsmap& regions, int x, int z) {
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WorldRegion* region = getRegion(regions, x, z);
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if (region == nullptr) {
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region = new WorldRegion();
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regions[glm::ivec2(x, z)].reset(region);
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}
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return region;
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}
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ubyte* WorldFiles::compress(const ubyte* src, size_t srclen, size_t& len) {
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ubyte* buffer = this->compressionBuffer.get();
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len = extrle::encode(src, srclen, buffer);
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ubyte* data = new ubyte[len];
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for (size_t i = 0; i < len; i++) {
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data[i] = buffer[i];
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}
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return data;
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}
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ubyte* WorldFiles::decompress(const ubyte* src, size_t srclen, size_t dstlen) {
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ubyte* decompressed = new ubyte[dstlen];
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extrle::decode(src, srclen, decompressed);
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return decompressed;
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}
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int WorldFiles::getVoxelRegionVersion(int x, int z) {
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regfile* rf = getRegFile(glm::ivec3(x, z, REGION_LAYER_VOXELS), getRegionsFolder());
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if (rf == nullptr) {
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return 0;
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}
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return rf->version;
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}
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int WorldFiles::getVoxelRegionsVersion() {
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fs::path regionsFolder = getRegionsFolder();
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if (!fs::is_directory(regionsFolder)) {
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return REGION_FORMAT_VERSION;
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}
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for (auto file : fs::directory_iterator(regionsFolder)) {
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int x;
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int z;
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if (!parseRegionFilename(file.path().stem().string(), x, z)) {
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continue;
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}
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regfile* rf = getRegFile(glm::ivec3(x, z, REGION_LAYER_VOXELS), regionsFolder);
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return rf->version;
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}
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return REGION_FORMAT_VERSION;
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}
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/*
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* Compress and store chunk voxels data in region
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* @param x chunk.x
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* @param z chunk.z
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*/
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void WorldFiles::put(int x, int z, const ubyte* voxelData) {
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int regionX = floordiv(x, REGION_SIZE);
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int regionZ = floordiv(z, REGION_SIZE);
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int localX = x - (regionX * REGION_SIZE);
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int localZ = z - (regionZ * REGION_SIZE);
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/* Writing Voxels */ {
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WorldRegion* region = getOrCreateRegion(regions, regionX, regionZ);
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region->setUnsaved(true);
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size_t compressedSize;
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ubyte* data = compress(voxelData, CHUNK_DATA_LEN, compressedSize);
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region->put(localX, localZ, data, compressedSize);
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}
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}
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/*
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* Store chunk (voxels and lights) in region (existing or new)
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*/
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void WorldFiles::put(Chunk* chunk){
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assert(chunk != nullptr);
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int regionX = floordiv(chunk->x, REGION_SIZE);
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int regionZ = floordiv(chunk->z, REGION_SIZE);
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int localX = chunk->x - (regionX * REGION_SIZE);
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int localZ = chunk->z - (regionZ * REGION_SIZE);
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/* Writing voxels */ {
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size_t compressedSize;
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std::unique_ptr<ubyte[]> chunk_data (chunk->encode());
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ubyte* data = compress(chunk_data.get(), CHUNK_DATA_LEN, compressedSize);
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WorldRegion* region = getOrCreateRegion(regions, regionX, regionZ);
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region->setUnsaved(true);
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region->put(localX, localZ, data, compressedSize);
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}
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/* Writing lights cache */
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if (doWriteLights && chunk->isLighted()) {
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size_t compressedSize;
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std::unique_ptr<ubyte[]> light_data (chunk->lightmap.encode());
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ubyte* data = compress(light_data.get(), LIGHTMAP_DATA_LEN, compressedSize);
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WorldRegion* region = getOrCreateRegion(lights, regionX, regionZ);
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region->setUnsaved(true);
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region->put(localX, localZ, data, compressedSize);
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}
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/* Writing block inventories */
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if (!chunk->inventories.empty()){
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auto& inventories = chunk->inventories;
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ByteBuilder builder;
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builder.putInt32(inventories.size());
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for (auto& entry : inventories) {
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builder.putInt32(entry.first);
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auto map = entry.second->serialize();
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auto bytes = json::to_binary(map.get(), true);
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builder.putInt32(bytes.size());
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builder.put(bytes.data(), bytes.size());
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}
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WorldRegion* region = getOrCreateRegion(storages, regionX, regionZ);
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region->setUnsaved(true);
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auto datavec = builder.data();
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uint datasize = builder.size();
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auto data = std::make_unique<ubyte[]>(datasize);
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for (uint i = 0; i < datasize; i++) {
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data[i] = datavec[i];
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}
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region->put(localX, localZ, data.release(), datasize);
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}
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}
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fs::path WorldFiles::getRegionsFolder() const {
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return directory/fs::path("regions");
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}
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fs::path WorldFiles::getLightsFolder() const {
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return directory/fs::path("lights");
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}
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fs::path WorldFiles::getInventoriesFolder() const {
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return directory/fs::path("inventories");
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}
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fs::path WorldFiles::getRegionFilename(int x, int z) const {
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return fs::path(std::to_string(x) + "_" + std::to_string(z) + ".bin");
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}
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/*
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* Extract X and Z from 'X_Z.bin' region file name.
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* @param name source region file name
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* @param x parsed X destination
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* @param z parsed Z destination
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* @return false if std::invalid_argument or std::out_of_range occurred
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*/
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bool WorldFiles::parseRegionFilename(const std::string& name, int& x, int& z) {
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size_t sep = name.find('_');
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if (sep == std::string::npos || sep == 0 || sep == name.length()-1)
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return false;
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try {
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x = std::stoi(name.substr(0, sep));
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z = std::stoi(name.substr(sep+1));
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} catch (std::invalid_argument& err) {
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return false;
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} catch (std::out_of_range& err) {
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return false;
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}
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return true;
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}
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fs::path WorldFiles::getPlayerFile() const {
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return directory/fs::path("player.json");
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}
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fs::path WorldFiles::getWorldFile() const {
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return directory/fs::path(WORLD_FILE);
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}
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fs::path WorldFiles::getIndicesFile() const {
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return directory/fs::path("indices.json");
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}
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fs::path WorldFiles::getPacksFile() const {
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return directory/fs::path("packs.list");
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}
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ubyte* WorldFiles::getChunk(int x, int z){
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return getData(regions, getRegionsFolder(), x, z, REGION_LAYER_VOXELS, true);
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}
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/* Get cached lights for chunk at x,z
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* @return lights data or nullptr */
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light_t* WorldFiles::getLights(int x, int z) {
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std::unique_ptr<ubyte[]> data (getData(lights, getLightsFolder(), x, z, REGION_LAYER_LIGHTS, true));
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if (data == nullptr)
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return nullptr;
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return Lightmap::decode(data.get());
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}
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chunk_inventories_map WorldFiles::fetchInventories(int x, int z) {
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chunk_inventories_map inventories;
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const ubyte* data = getData(storages, getInventoriesFolder(), x, z, REGION_LAYER_INVENTORIES, false);
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if (data == nullptr)
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return inventories;
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ByteReader reader(data, BUFFER_SIZE_UNKNOWN);
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int count = reader.getInt32();
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for (int i = 0; i < count; i++) {
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uint index = reader.getInt32();
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uint size = reader.getInt32();
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auto map = json::from_binary(reader.pointer(), size);
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reader.skip(size);
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auto inv = std::make_shared<Inventory>(0, 0);
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inv->deserialize(map.get());
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inventories[index] = inv;
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}
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return inventories;
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}
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ubyte* WorldFiles::getData(regionsmap& regions, const fs::path& folder,
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int x, int z, int layer, bool compression) {
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int regionX = floordiv(x, REGION_SIZE);
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int regionZ = floordiv(z, REGION_SIZE);
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int localX = x - (regionX * REGION_SIZE);
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int localZ = z - (regionZ * REGION_SIZE);
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WorldRegion* region = getOrCreateRegion(regions, regionX, regionZ);
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ubyte* data = region->getChunkData(localX, localZ);
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if (data == nullptr) {
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uint32_t size;
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data = readChunkData(x, z, size, folder, layer);
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if (data != nullptr) {
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region->put(localX, localZ, data, size);
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}
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}
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if (data != nullptr) {
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size_t size = region->getChunkDataSize(localX, localZ);
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if (compression) {
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return decompress(data, size, CHUNK_DATA_LEN);
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}
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return data;
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}
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return nullptr;
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}
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regfile* WorldFiles::getRegFile(glm::ivec3 coord, const fs::path& folder) {
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const auto found = openRegFiles.find(coord);
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if (found != openRegFiles.end()) {
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return found->second.get();
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}
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if (openRegFiles.size() == MAX_OPEN_REGION_FILES) {
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// [todo] replace with closing the most unused region
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auto iter = std::next(openRegFiles.begin(), rand() % openRegFiles.size());
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openRegFiles.erase(iter);
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}
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fs::path filename = folder / getRegionFilename(coord[0], coord[1]);
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if (!fs::is_regular_file(filename)) {
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return nullptr;
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}
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openRegFiles[coord] = std::make_unique<regfile>(filename);
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return openRegFiles[coord].get();
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}
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ubyte* WorldFiles::readChunkData(int x,
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int z,
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uint32_t& length,
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fs::path folder,
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int layer){
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if (generatorTestMode)
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return nullptr;
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int regionX = floordiv(x, REGION_SIZE);
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int regionZ = floordiv(z, REGION_SIZE);
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int localX = x - (regionX * REGION_SIZE);
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int localZ = z - (regionZ * REGION_SIZE);
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int chunkIndex = localZ * REGION_SIZE + localX;
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glm::ivec3 coord(regionX, regionZ, layer);
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regfile* rfile = WorldFiles::getRegFile(coord, folder);
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if (rfile == nullptr) {
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return nullptr;
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}
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files::rafile& file = rfile->file;
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size_t file_size = file.length();
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size_t table_offset = file_size - REGION_CHUNKS_COUNT * 4;
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uint32_t offset;
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file.seekg(table_offset + chunkIndex * 4);
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file.read((char*)(&offset), 4);
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offset = dataio::read_int32_big((const ubyte*)(&offset), 0);
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if (offset == 0){
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return nullptr;
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}
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file.seekg(offset);
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file.read((char*)(&offset), 4);
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length = dataio::read_int32_big((const ubyte*)(&offset), 0);
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ubyte* data = new ubyte[length]{};
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file.read((char*)data, length);
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return data;
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}
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/* Read missing chunks data (null pointers) from region file
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* @param layer used as third part of openRegFiles map key
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* (see REGION_LAYER_* constants)
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*/
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void WorldFiles::fetchChunks(WorldRegion* region, int x, int z, fs::path folder, int layer) {
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ubyte** chunks = region->getChunks();
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uint32_t* sizes = region->getSizes();
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for (size_t i = 0; i < REGION_CHUNKS_COUNT; i++) {
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int chunk_x = (i % REGION_SIZE) + x * REGION_SIZE;
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int chunk_z = (i / REGION_SIZE) + z * REGION_SIZE;
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if (chunks[i] == nullptr) {
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chunks[i] = readChunkData(chunk_x, chunk_z, sizes[i], folder, layer);
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}
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}
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}
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/* Write or rewrite region file
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* @param x region X
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* @param z region Z
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* @param layer used as third part of openRegFiles map key
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* (see REGION_LAYER_* constants)
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*/
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void WorldFiles::writeRegion(int x, int z, WorldRegion* entry, fs::path folder, int layer){
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fs::path filename = folder/getRegionFilename(x, z);
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glm::ivec3 regcoord(x, z, layer);
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if (getRegFile(regcoord, folder)) {
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fetchChunks(entry, x, z, folder, layer);
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openRegFiles.erase(regcoord);
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}
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char header[REGION_HEADER_SIZE] = REGION_FORMAT_MAGIC;
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header[8] = REGION_FORMAT_VERSION;
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header[9] = 0; // flags
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std::ofstream file(filename, std::ios::out | std::ios::binary);
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file.write(header, REGION_HEADER_SIZE);
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size_t offset = REGION_HEADER_SIZE;
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char intbuf[4]{};
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uint offsets[REGION_CHUNKS_COUNT]{};
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ubyte** region = entry->getChunks();
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uint32_t* sizes = entry->getSizes();
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for (size_t i = 0; i < REGION_CHUNKS_COUNT; i++) {
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ubyte* chunk = region[i];
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if (chunk == nullptr){
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offsets[i] = 0;
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} else {
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offsets[i] = offset;
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size_t compressedSize = sizes[i];
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dataio::write_int32_big(compressedSize, (ubyte*)intbuf, 0);
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offset += 4 + compressedSize;
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file.write(intbuf, 4);
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file.write((const char*)chunk, compressedSize);
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}
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}
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for (size_t i = 0; i < REGION_CHUNKS_COUNT; i++) {
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dataio::write_int32_big(offsets[i], (ubyte*)intbuf, 0);
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file.write(intbuf, 4);
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}
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}
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void WorldFiles::writeRegions(regionsmap& regions, const fs::path& folder, int layer) {
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for (auto& it : regions){
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WorldRegion* region = it.second.get();
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if (region->getChunks() == nullptr || !region->isUnsaved())
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continue;
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glm::ivec2 key = it.first;
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writeRegion(key[0], key[1], region, folder, layer);
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}
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}
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void WorldFiles::write(const World* world, const Content* content) {
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fs::path regionsFolder = getRegionsFolder();
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fs::path lightsFolder = getLightsFolder();
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fs::path inventoriesFolder = getInventoriesFolder();
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fs::create_directories(regionsFolder);
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fs::create_directories(inventoriesFolder);
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|
fs::create_directories(lightsFolder);
|
|
|
|
if (world) {
|
|
writeWorldInfo(world);
|
|
writePacks(world);
|
|
}
|
|
if (generatorTestMode) {
|
|
return;
|
|
}
|
|
|
|
writeIndices(content->getIndices());
|
|
writeRegions(regions, regionsFolder, REGION_LAYER_VOXELS);
|
|
writeRegions(lights, lightsFolder, REGION_LAYER_LIGHTS);
|
|
writeRegions(storages, inventoriesFolder, REGION_LAYER_INVENTORIES);
|
|
}
|
|
|
|
void WorldFiles::writePacks(const World* world) {
|
|
auto packsFile = getPacksFile();
|
|
if (fs::is_regular_file(packsFile)) {
|
|
return;
|
|
}
|
|
|
|
const auto& packs = world->getPacks();
|
|
std::stringstream ss;
|
|
ss << "# autogenerated; do not modify\n";
|
|
for (const auto& pack : packs) {
|
|
ss << pack.id << "\n";
|
|
}
|
|
files::write_string(packsFile, ss.str());
|
|
}
|
|
|
|
void WorldFiles::writeIndices(const ContentIndices* indices) {
|
|
dynamic::Map root;
|
|
uint count;
|
|
auto& blocks = root.putList("blocks");
|
|
count = indices->countBlockDefs();
|
|
for (uint i = 0; i < count; i++) {
|
|
const Block* def = indices->getBlockDef(i);
|
|
blocks.put(def->name);
|
|
}
|
|
|
|
auto& items = root.putList("items");
|
|
count = indices->countItemDefs();
|
|
for (uint i = 0; i < count; i++) {
|
|
const ItemDef* def = indices->getItemDef(i);
|
|
items.put(def->name);
|
|
}
|
|
|
|
files::write_json(getIndicesFile(), &root);
|
|
}
|
|
|
|
void WorldFiles::writeWorldInfo(const World* world) {
|
|
files::write_json(getWorldFile(), world->serialize().get());
|
|
}
|
|
|
|
bool WorldFiles::readWorldInfo(World* world) {
|
|
fs::path file = getWorldFile();
|
|
if (!fs::is_regular_file(file)) {
|
|
std::cerr << "warning: world.json does not exists" << std::endl;
|
|
return false;
|
|
}
|
|
|
|
auto root = files::read_json(file);
|
|
world->deserialize(root.get());
|
|
return true;
|
|
}
|
|
|
|
void WorldFiles::addPack(const World* world, const std::string& id) {
|
|
fs::path file = getPacksFile();
|
|
if (!fs::is_regular_file(file)) {
|
|
if (!fs::is_directory(directory)) {
|
|
fs::create_directories(directory);
|
|
}
|
|
writePacks(world);
|
|
}
|
|
auto packs = files::read_list(file);
|
|
packs.push_back(id);
|
|
|
|
std::stringstream ss;
|
|
ss << "# autogenerated; do not modify\n";
|
|
for (const auto& pack : packs) {
|
|
ss << pack << "\n";
|
|
}
|
|
files::write_string(file, ss.str());
|
|
}
|
|
|
|
void WorldFiles::removePack(const World* world, const std::string& id) {
|
|
fs::path file = getPacksFile();
|
|
if (!fs::is_regular_file(file)) {
|
|
if (!fs::is_directory(directory)) {
|
|
fs::create_directories(directory);
|
|
}
|
|
writePacks(world);
|
|
}
|
|
auto packs = files::read_list(file);
|
|
auto found = std::find(packs.begin(), packs.end(), id);
|
|
if (found != packs.end()) {
|
|
packs.erase(found);
|
|
}
|
|
|
|
std::stringstream ss;
|
|
ss << "# autogenerated; do not modify\n";
|
|
for (const auto& pack : packs) {
|
|
ss << pack << "\n";
|
|
}
|
|
files::write_string(file, ss.str());
|
|
}
|