VoxelEngine/src/content/ContentControl.cpp
2025-04-19 22:17:58 +03:00

135 lines
3.4 KiB
C++

#include "ContentControl.hpp"
#include "io/io.hpp"
#include "io/engine_paths.hpp"
#include "Content.hpp"
#include "ContentPack.hpp"
#include "ContentBuilder.hpp"
#include "ContentLoader.hpp"
#include "PacksManager.hpp"
#include "objects/rigging.hpp"
#include "logic/scripting/scripting.hpp"
#include "core_defs.hpp"
static void load_configs(Input& input, const io::path& root) {
auto configFolder = root / "config";
}
ContentControl::ContentControl(
EnginePaths& paths, Input& input, std::function<void()> postContent
)
: paths(paths),
input(input),
postContent(std::move(postContent)),
basePacks(io::read_list("res:config/builtins.list")),
manager(std::make_unique<PacksManager>()) {
manager->setSources({
"world:content",
"user:content",
"res:content",
});
}
ContentControl::~ContentControl() = default;
Content* ContentControl::get() {
return content.get();
}
const Content* ContentControl::get() const {
return content.get();
}
std::vector<std::string>& ContentControl::getBasePacks() {
return basePacks;
}
void ContentControl::resetContent() {
paths.setCurrentWorldFolder("");
scripting::cleanup();
std::vector<PathsRoot> resRoots;
{
auto pack = ContentPack::createCore(paths);
resRoots.push_back({"core", pack.folder});
load_configs(input, pack.folder);
}
manager->scan();
for (const auto& pack : manager->getAll(basePacks)) {
resRoots.push_back({pack.id, pack.folder});
}
paths.resPaths = ResPaths(resRoots);
content.reset();
scripting::on_content_reset();
contentPacks.clear();
contentPacks = manager->getAll(basePacks);
postContent();
}
void ContentControl::loadContent(const std::vector<std::string>& names) {
manager->scan();
contentPacks = manager->getAll(manager->assemble(names));
loadContent();
}
void ContentControl::loadContent() {
scripting::cleanup();
std::vector<std::string> names;
for (auto& pack : contentPacks) {
names.push_back(pack.id);
}
manager->scan();
names = manager->assemble(names);
contentPacks = manager->getAll(names);
std::vector<PathsRoot> entryPoints;
for (auto& pack : contentPacks) {
entryPoints.emplace_back(pack.id, pack.folder);
}
paths.setEntryPoints(std::move(entryPoints));
ContentBuilder contentBuilder;
corecontent::setup(input, contentBuilder);
auto corePack = ContentPack::createCore(paths);
auto allPacks = contentPacks;
allPacks.insert(allPacks.begin(), corePack);
// Setup filesystem entry points
std::vector<PathsRoot> resRoots;
for (auto& pack : allPacks) {
resRoots.push_back({pack.id, pack.folder});
}
paths.resPaths = ResPaths(resRoots);
// Load content
for (auto& pack : allPacks) {
ContentLoader(&pack, contentBuilder, paths.resPaths).load();
load_configs(input, pack.folder);
}
content = contentBuilder.build();
scripting::on_content_load(content.get());
ContentLoader::loadScripts(*content);
postContent();
}
std::vector<ContentPack>& ContentControl::getContentPacks() {
return contentPacks;
}
std::vector<ContentPack> ContentControl::getAllContentPacks() {
auto packs = contentPacks;
packs.insert(packs.begin(), ContentPack::createCore(paths));
return packs;
}
PacksManager& ContentControl::scan() {
manager->scan();
return *manager;
}