78 lines
2.3 KiB
C++
78 lines
2.3 KiB
C++
#include "libgui.h"
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#include <iostream>
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#include "../scripting.h"
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#include "../lua_util.h"
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#include "../../../engine.h"
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#include "../../../assets/Assets.h"
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#include "../../../frontend/gui/UINode.h"
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#include "../../../frontend/gui/controls.h"
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#include "../../../frontend/UiDocument.h"
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#include "../../../util/stringutil.h"
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static gui::UINode* getDocumentNode(lua_State* L, const std::string& name, const std::string& nodeName) {
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auto doc = scripting::engine->getAssets()->getLayout(name);
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if (doc == nullptr) {
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luaL_error(L, "document '%s' not found", name.c_str());
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}
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auto node = doc->get(nodeName);
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if (node == nullptr) {
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luaL_error(L, "document '%s' has no element with id '%s'", name.c_str(), nodeName.c_str());
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}
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return node.get();
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}
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static bool getattr(lua_State* L, gui::Button* button, const std::string& attr) {
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if (button == nullptr)
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return false;
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if (attr == "text") {
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lua_pushstring(L, util::wstr2str_utf8(button->getText()).c_str());
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return true;
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}
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return false;
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}
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static bool setattr(lua_State* L, gui::Button* button, const std::string& attr) {
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if (button == nullptr)
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return false;
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if (attr == "text") {
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button->setText(util::str2wstr_utf8(lua_tostring(L, 4)));
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return true;
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}
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return false;
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}
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int l_gui_getattr(lua_State* L) {
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auto docname = lua_tostring(L, 1);
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auto element = lua_tostring(L, 2);
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const std::string attr = lua_tostring(L, 3);
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auto node = getDocumentNode(L, docname, element);
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if (attr == "color") {
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return lua::pushcolor_arr(L, node->getColor());
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} else if (attr == "coord") {
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return lua::pushvec2_arr(L, node->getCoord());
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} else if (attr == "size") {
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return lua::pushvec2_arr(L, node->getSize());
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}
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if (getattr(L, dynamic_cast<gui::Button*>(node), attr))
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return 1;
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return 0;
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}
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int l_gui_setattr(lua_State* L) {
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auto docname = lua_tostring(L, 1);
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auto element = lua_tostring(L, 2);
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const std::string attr = lua_tostring(L, 3);
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auto node = getDocumentNode(L, docname, element);
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if (setattr(L, dynamic_cast<gui::Button*>(node), attr))
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return 0;
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return 0;
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}
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