VoxelEngine/src/world/World.cpp
2024-10-14 02:56:33 +03:00

250 lines
7.2 KiB
C++

#include "World.hpp"
#include <glm/glm.hpp>
#include <memory>
#include <utility>
#include "content/Content.hpp"
#include "content/ContentReport.hpp"
#include "debug/Logger.hpp"
#include "files/WorldFiles.hpp"
#include "items/Inventories.hpp"
#include "objects/Entities.hpp"
#include "objects/Player.hpp"
#include "settings.hpp"
#include "voxels/Chunk.hpp"
#include "voxels/Chunks.hpp"
#include "voxels/ChunksStorage.hpp"
#include "world/generator/WorldGenerator.hpp"
#include "world/generator/GeneratorDef.hpp"
#include "Level.hpp"
static debug::Logger logger("world");
const float DAYIME_SPECIFIC_SPEED = 1.0f / 1440.0f; // 1.0f/60.0f/24.0f;
world_load_error::world_load_error(const std::string& message)
: std::runtime_error(message) {
}
World::World(
WorldInfo info,
const std::shared_ptr<WorldFiles>& worldFiles,
const Content* content,
const std::vector<ContentPack>& packs
) : info(std::move(info)),
content(content),
packs(packs),
wfile(std::move(worldFiles)) {}
World::~World() {
}
void World::updateTimers(float delta) {
info.daytime += delta * info.daytimeSpeed * DAYIME_SPECIFIC_SPEED;
info.daytime = std::fmod(info.daytime, 1.0f);
info.totalTime += delta;
}
void World::writeResources(const Content* content) {
auto root = dv::object();
for (size_t typeIndex = 0; typeIndex < RESOURCE_TYPES_COUNT; typeIndex++) {
auto typeName = to_string(static_cast<ResourceType>(typeIndex));
auto& list = root.list(typeName);
auto& indices = content->resourceIndices[typeIndex];
for (size_t i = 0; i < indices.size(); i++) {
auto& map = list.object();
map["name"] = indices.getName(i);
auto data = indices.getSavedData(i);
if (data != nullptr) {
map["saved"] = data;
}
}
}
files::write_json(wfile->getResourcesFile(), root);
}
void World::write(Level* level) {
const Content* content = level->content;
level->chunks->saveAll();
info.nextEntityId = level->entities->peekNextID();
wfile->write(this, content);
auto playerFile = dv::object();
auto& players = playerFile.list("players");
for (const auto& object : level->objects) {
if (auto player = std::dynamic_pointer_cast<Player>(object)) {
players.add(player->serialize());
}
}
files::write_json(wfile->getPlayerFile(), playerFile);
writeResources(content);
}
std::unique_ptr<Level> World::create(
const std::string& name,
const std::string& generator,
const fs::path& directory,
uint64_t seed,
EngineSettings& settings,
const Content* content,
const std::vector<ContentPack>& packs
) {
WorldInfo info {};
info.name = name;
info.generator = generator;
info.seed = seed;
auto world = std::make_unique<World>(
info,
std::make_unique<WorldFiles>(directory, settings.debug),
content,
packs
);
return std::make_unique<Level>(std::move(world), content, settings);
}
std::unique_ptr<Level> World::load(
const std::shared_ptr<WorldFiles>& worldFilesPtr,
EngineSettings& settings,
const Content* content,
const std::vector<ContentPack>& packs
) {
auto worldFiles = worldFilesPtr.get();
auto info = worldFiles->readWorldInfo();
if (!info.has_value()) {
throw world_load_error("could not to find world.json");
}
logger.info() << "world version: " << info->major << "." << info->minor;
auto world = std::make_unique<World>(
info.value(),
std::move(worldFilesPtr),
content,
packs
);
auto& wfile = world->wfile;
wfile->readResourcesData(content);
auto level = std::make_unique<Level>(std::move(world), content, settings);
{
fs::path file = wfile->getPlayerFile();
if (!fs::is_regular_file(file)) {
logger.warning() << "player.json does not exists";
} else {
auto playerRoot = files::read_json(file);
if (playerRoot.has("players")) {
level->objects.clear();
const auto& players = playerRoot["players"];
for (auto& playerMap : players) {
auto player = level->spawnObject<Player>(
level.get(),
glm::vec3(0, DEF_PLAYER_Y, 0),
DEF_PLAYER_SPEED,
level->inventories->create(DEF_PLAYER_INVENTORY_SIZE),
0
);
player->deserialize(playerMap);
level->inventories->store(player->getInventory());
}
} else {
auto player = level->getObject<Player>(0);
player->deserialize(playerRoot);
level->inventories->store(player->getInventory());
}
}
}
return level;
}
std::shared_ptr<ContentReport> World::checkIndices(
const std::shared_ptr<WorldFiles>& worldFiles, const Content* content
) {
fs::path indicesFile = worldFiles->getIndicesFile();
if (fs::is_regular_file(indicesFile)) {
return ContentReport::create(worldFiles, indicesFile, content);
}
return nullptr;
}
void World::setName(const std::string& name) {
this->info.name = name;
}
void World::setGenerator(const std::string& generator) {
this->info.generator = generator;
}
bool World::hasPack(const std::string& id) const {
for (auto& pack : packs) {
if (pack.id == id) return true;
}
return false;
}
void World::setSeed(uint64_t seed) {
this->info.seed = seed;
}
std::string World::getName() const {
return info.name;
}
uint64_t World::getSeed() const {
return info.seed;
}
std::string World::getGenerator() const {
return info.generator;
}
const std::vector<ContentPack>& World::getPacks() const {
return packs;
}
void WorldInfo::deserialize(const dv::value& root) {
name = root["name"].asString();
generator = root["generator"].asString(generator);
seed = root["seed"].asInteger(seed);
if (root.has("version")) {
auto& verobj = root["version"];
major = verobj["major"].asInteger();
minor = verobj["minor"].asInteger();
}
if (root.has("time")) {
auto& timeobj = root["time"];
daytime = timeobj["day-time"].asNumber();
daytimeSpeed = timeobj["day-time-speed"].asNumber();
totalTime = timeobj["total-time"].asNumber();
}
if (root.has("weather")) {
fog = root["weather"]["fog"].asNumber();
}
nextInventoryId = root["next-inventory-id"].asInteger(2);
nextEntityId = root["next-entity-id"].asInteger(1);
}
dv::value WorldInfo::serialize() const {
auto root = dv::object();
auto& versionobj = root.object("version");
versionobj["major"] = ENGINE_VERSION_MAJOR;
versionobj["minor"] = ENGINE_VERSION_MINOR;
root["name"] = name;
root["generator"] = generator;
root["seed"] = seed;
auto& timeobj = root.object("time");
timeobj["day-time"] = daytime;
timeobj["day-time-speed"] = daytimeSpeed;
timeobj["total-time"] = totalTime;
auto& weatherobj = root.object("weather");
weatherobj["fog"] = fog;
root["next-inventory-id"] = nextInventoryId;
root["next-entity-id"] = nextEntityId;
return root;
}