451 lines
13 KiB
C++
451 lines
13 KiB
C++
#include "engine.hpp"
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#define GLEW_STATIC
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#include "debug/Logger.hpp"
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#include "assets/AssetsLoader.hpp"
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#include "audio/audio.hpp"
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#include "coders/GLSLExtension.hpp"
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#include "coders/imageio.hpp"
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#include "coders/json.hpp"
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#include "coders/toml.hpp"
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#include "coders/commons.hpp"
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#include "content/Content.hpp"
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#include "content/ContentBuilder.hpp"
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#include "content/ContentLoader.hpp"
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#include "core_defs.hpp"
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#include "files/files.hpp"
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#include "files/settings_io.hpp"
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#include "frontend/locale.hpp"
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#include "frontend/menu.hpp"
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#include "frontend/screens/Screen.hpp"
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#include "frontend/screens/MenuScreen.hpp"
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#include "graphics/core/Batch2D.hpp"
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#include "graphics/core/DrawContext.hpp"
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#include "graphics/core/ImageData.hpp"
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#include "graphics/core/Shader.hpp"
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#include "graphics/ui/GUI.hpp"
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#include "objects/rigging.hpp"
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#include "logic/EngineController.hpp"
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#include "logic/CommandsInterpreter.hpp"
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#include "logic/scripting/scripting.hpp"
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#include "util/listutil.hpp"
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#include "util/platform.hpp"
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#include "window/Camera.hpp"
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#include "window/Events.hpp"
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#include "window/input.hpp"
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#include "window/Window.hpp"
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#include "settings.hpp"
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#include <iostream>
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#include <assert.h>
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#include <glm/glm.hpp>
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#include <unordered_set>
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#include <functional>
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#include <utility>
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static debug::Logger logger("engine");
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namespace fs = std::filesystem;
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static void create_channel(Engine* engine, std::string name, NumberSetting& setting) {
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if (name != "master") {
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audio::create_channel(name);
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}
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engine->keepAlive(setting.observe([=](auto value) {
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audio::get_channel(name)->setVolume(value*value);
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}, true));
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}
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static std::unique_ptr<ImageData> load_icon(const fs::path& resdir) {
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try {
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auto file = resdir / fs::u8path("textures/misc/icon.png");
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if (fs::exists(file)) {
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return imageio::read(file.u8string());
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}
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} catch (const std::exception& err) {
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logger.error() << "could not load window icon: " << err.what();
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}
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return nullptr;
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}
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Engine::Engine(EngineSettings& settings, SettingsHandler& settingsHandler, EnginePaths* paths)
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: settings(settings), settingsHandler(settingsHandler), paths(paths),
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interpreter(std::make_unique<cmd::CommandsInterpreter>())
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{
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paths->prepare();
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loadSettings();
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auto resdir = paths->getResourcesFolder();
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controller = std::make_unique<EngineController>(this);
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if (Window::initialize(&this->settings.display)){
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throw initialize_error("could not initialize window");
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}
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if (auto icon = load_icon(resdir)) {
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icon->flipY();
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Window::setIcon(icon.get());
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}
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loadControls();
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audio::initialize(settings.audio.enabled.get());
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create_channel(this, "master", settings.audio.volumeMaster);
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create_channel(this, "regular", settings.audio.volumeRegular);
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create_channel(this, "music", settings.audio.volumeMusic);
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create_channel(this, "ambient", settings.audio.volumeAmbient);
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create_channel(this, "ui", settings.audio.volumeUI);
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gui = std::make_unique<gui::GUI>();
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if (settings.ui.language.get() == "auto") {
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settings.ui.language.set(langs::locale_by_envlocale(
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platform::detect_locale(),
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paths->getResourcesFolder()
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));
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}
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if (ENGINE_DEBUG_BUILD) {
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menus::create_version_label(this);
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}
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keepAlive(settings.ui.language.observe([=](auto lang) {
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setLanguage(lang);
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}, true));
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scripting::initialize(this);
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basePacks = files::read_list(resdir/fs::path("config/builtins.list"));
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}
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void Engine::loadSettings() {
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fs::path settings_file = paths->getSettingsFile();
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if (fs::is_regular_file(settings_file)) {
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logger.info() << "loading settings";
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std::string text = files::read_string(settings_file);
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try {
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toml::parse(settingsHandler, settings_file.string(), text);
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} catch (const parsing_error& err) {
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logger.error() << err.errorLog();
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throw;
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}
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}
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}
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void Engine::loadControls() {
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fs::path controls_file = paths->getControlsFile();
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if (fs::is_regular_file(controls_file)) {
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logger.info() << "loading controls";
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std::string text = files::read_string(controls_file);
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Events::loadBindings(controls_file.u8string(), text);
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}
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}
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void Engine::onAssetsLoaded() {
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assets->setup();
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gui->onAssetsLoad(assets.get());
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}
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void Engine::updateTimers() {
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frame++;
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double currentTime = Window::time();
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delta = currentTime - lastTime;
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lastTime = currentTime;
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}
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void Engine::updateHotkeys() {
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if (Events::jpressed(keycode::F2)) {
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saveScreenshot();
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}
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if (Events::jpressed(keycode::F11)) {
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settings.display.fullscreen.toggle();
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}
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}
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void Engine::saveScreenshot() {
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auto image = Window::takeScreenshot();
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image->flipY();
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fs::path filename = paths->getNewScreenshotFile("png");
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imageio::write(filename.string(), image.get());
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logger.info() << "saved screenshot as " << filename.u8string();
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}
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void Engine::mainloop() {
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logger.info() << "starting menu screen";
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setScreen(std::make_shared<MenuScreen>(this));
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Batch2D batch(1024);
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lastTime = Window::time();
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logger.info() << "engine started";
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while (!Window::isShouldClose()){
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assert(screen != nullptr);
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updateTimers();
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updateHotkeys();
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audio::update(delta);
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gui->act(delta, Viewport(Window::width, Window::height));
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screen->update(delta);
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if (!Window::isIconified()) {
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renderFrame(batch);
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}
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Window::setFramerate(Window::isIconified() ? 20 :
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settings.display.framerate.get());
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processPostRunnables();
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Window::swapBuffers();
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Events::pollEvents();
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}
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}
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void Engine::renderFrame(Batch2D& batch) {
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screen->draw(delta);
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Viewport viewport(Window::width, Window::height);
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DrawContext ctx(nullptr, viewport, &batch);
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gui->draw(&ctx, assets.get());
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}
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void Engine::processPostRunnables() {
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std::lock_guard<std::recursive_mutex> lock(postRunnablesMutex);
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while (!postRunnables.empty()) {
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postRunnables.front()();
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postRunnables.pop();
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}
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scripting::process_post_runnables();
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}
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void Engine::saveSettings() {
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logger.info() << "saving settings";
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files::write_string(paths->getSettingsFile(), toml::stringify(settingsHandler));
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logger.info() << "saving bindings";
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files::write_string(paths->getControlsFile(), Events::writeBindings());
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}
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Engine::~Engine() {
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saveSettings();
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logger.info() << "shutting down";
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if (screen) {
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screen->onEngineShutdown();
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screen.reset();
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}
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content.reset();
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assets.reset();
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interpreter.reset();
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gui.reset();
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logger.info() << "gui finished";
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audio::close();
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scripting::close();
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logger.info() << "scripting finished";
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Window::terminate();
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logger.info() << "engine finished";
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}
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EngineController* Engine::getController() {
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return controller.get();
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}
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cmd::CommandsInterpreter* Engine::getCommandsInterpreter() {
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return interpreter.get();
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}
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PacksManager Engine::createPacksManager(const fs::path& worldFolder) {
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PacksManager manager;
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manager.setSources({
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worldFolder/fs::path("content"),
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paths->getUserFilesFolder()/fs::path("content"),
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paths->getResourcesFolder()/fs::path("content")
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});
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return manager;
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}
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void Engine::loadAssets() {
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logger.info() << "loading assets";
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Shader::preprocessor->setPaths(resPaths.get());
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auto new_assets = std::make_unique<Assets>();
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AssetsLoader loader(new_assets.get(), resPaths.get());
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AssetsLoader::addDefaults(loader, content.get());
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// no need
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// correct log messages order is more useful
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bool threading = false; // look at two upper lines
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if (threading) {
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auto task = loader.startTask([=](){});
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task->waitForEnd();
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} else {
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try {
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while (loader.hasNext()) {
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loader.loadNext();
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}
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} catch (const assetload::error& err) {
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new_assets.reset();
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throw;
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}
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}
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assets = std::move(new_assets);
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}
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static void load_configs(const fs::path& root) {
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auto configFolder = root/fs::path("config");
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auto bindsFile = configFolder/fs::path("bindings.toml");
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if (fs::is_regular_file(bindsFile)) {
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Events::loadBindings(
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bindsFile.u8string(), files::read_string(bindsFile)
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);
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}
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}
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void Engine::loadContent() {
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auto resdir = paths->getResourcesFolder();
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std::vector<std::string> names;
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for (auto& pack : contentPacks) {
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names.push_back(pack.id);
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}
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ContentBuilder contentBuilder;
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corecontent::setup(paths, &contentBuilder);
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paths->setContentPacks(&contentPacks);
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PacksManager manager = createPacksManager(paths->getCurrentWorldFolder());
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manager.scan();
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names = manager.assembly(names);
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contentPacks = manager.getAll(names);
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auto corePack = ContentPack::createCore(paths);
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// Setup filesystem entry points
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std::vector<PathsRoot> resRoots {
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{"core", corePack.folder}
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};
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for (auto& pack : contentPacks) {
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resRoots.push_back({pack.id, pack.folder});
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}
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resPaths = std::make_unique<ResPaths>(resdir, resRoots);
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// Load content
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{
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ContentLoader(&corePack, contentBuilder, *resPaths).load();
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load_configs(corePack.folder);
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}
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for (auto& pack : contentPacks) {
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ContentLoader(&pack, contentBuilder, *resPaths).load();
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load_configs(pack.folder);
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}
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content = contentBuilder.build();
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langs::setup(resdir, langs::current->getId(), contentPacks);
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loadAssets();
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onAssetsLoaded();
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}
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void Engine::resetContent() {
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auto resdir = paths->getResourcesFolder();
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std::vector<PathsRoot> resRoots;
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{
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auto pack = ContentPack::createCore(paths);
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resRoots.push_back({"core", pack.folder});
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load_configs(pack.folder);
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}
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auto manager = createPacksManager(fs::path());
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manager.scan();
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for (const auto& pack : manager.getAll(basePacks)) {
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resRoots.push_back({pack.id, pack.folder});
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}
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resPaths = std::make_unique<ResPaths>(resdir, resRoots);
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contentPacks.clear();
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content.reset();
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langs::setup(resdir, langs::current->getId(), contentPacks);
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loadAssets();
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onAssetsLoaded();
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contentPacks = manager.getAll(basePacks);
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}
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void Engine::loadWorldContent(const fs::path& folder) {
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contentPacks.clear();
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auto packNames = ContentPack::worldPacksList(folder);
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PacksManager manager;
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manager.setSources({
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folder/fs::path("content"),
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paths->getUserFilesFolder()/fs::path("content"),
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paths->getResourcesFolder()/fs::path("content")
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});
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manager.scan();
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contentPacks = manager.getAll(manager.assembly(packNames));
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paths->setCurrentWorldFolder(folder);
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loadContent();
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}
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void Engine::loadAllPacks() {
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PacksManager manager = createPacksManager(paths->getCurrentWorldFolder());
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manager.scan();
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auto allnames = manager.getAllNames();
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contentPacks = manager.getAll(manager.assembly(allnames));
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}
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double Engine::getDelta() const {
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return delta;
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}
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void Engine::setScreen(std::shared_ptr<Screen> screen) {
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audio::reset_channel(audio::get_channel_index("regular"));
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audio::reset_channel(audio::get_channel_index("ambient"));
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this->screen = std::move(screen);
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}
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void Engine::setLanguage(std::string locale) {
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langs::setup(paths->getResourcesFolder(), std::move(locale), contentPacks);
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gui->getMenu()->setPageLoader(menus::create_page_loader(this));
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}
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gui::GUI* Engine::getGUI() {
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return gui.get();
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}
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EngineSettings& Engine::getSettings() {
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return settings;
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}
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Assets* Engine::getAssets() {
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return assets.get();
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}
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const Content* Engine::getContent() const {
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return content.get();
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}
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std::vector<ContentPack> Engine::getAllContentPacks() {
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auto packs = getContentPacks();
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packs.insert(packs.begin(), ContentPack::createCore(paths));
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return packs;
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}
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std::vector<ContentPack>& Engine::getContentPacks() {
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return contentPacks;
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}
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std::vector<std::string>& Engine::getBasePacks() {
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return basePacks;
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}
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EnginePaths* Engine::getPaths() {
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return paths;
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}
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ResPaths* Engine::getResPaths() {
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return resPaths.get();
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}
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std::shared_ptr<Screen> Engine::getScreen() {
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return screen;
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}
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void Engine::postRunnable(const runnable& callback) {
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std::lock_guard<std::recursive_mutex> lock(postRunnablesMutex);
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postRunnables.push(callback);
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}
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SettingsHandler& Engine::getSettingsHandler() {
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return settingsHandler;
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}
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