VoxelEngine/src/world/generator/VoxelStructure.cpp
2024-09-21 17:21:47 +03:00

95 lines
2.9 KiB
C++

#include "VoxelStructure.hpp"
#include <unordered_map>
#include <cstring>
#include "data/dv_util.hpp"
#include "content/Content.hpp"
#include "voxels/Block.hpp"
#include "voxels/ChunksStorage.hpp"
#include "voxels/VoxelsVolume.hpp"
#include "world/Level.hpp"
std::unique_ptr<VoxelStructure> VoxelStructure::create(
Level* level, const glm::ivec3& a, const glm::ivec3& b, bool entities
) {
auto start = glm::min(a, b);
auto size = glm::abs(a - b);
VoxelsVolume volume(size.x, size.y, size.z);
volume.setPosition(start.x, start.y, start.z);
level->chunksStorage->getVoxels(&volume);
auto volVoxels = volume.getVoxels();
std::vector<voxel> voxels(size.x*size.y*size.z);
std::vector<std::string> blockNames;
std::unordered_map<blockid_t, blockid_t> blocksRegistered;
auto contentIndices = level->content->getIndices();
for (size_t i = 0 ; i < voxels.size(); i++) {
blockid_t id = volVoxels[i].id;
blockid_t index;
auto found = blocksRegistered.find(id);
if (found == blocksRegistered.end()) {
const auto& def = contentIndices->blocks.require(id);
index = blockNames.size();
blockNames.push_back(def.name);
blocksRegistered[id] = index;
} else {
index = found->second;
}
voxels[i].id = index;
voxels[i].state = volVoxels[i].state;
}
return std::make_unique<VoxelStructure>(
size, std::move(voxels), std::move(blockNames));
}
dv::value VoxelStructure::serialize() const {
auto root = dv::object();
root["version"] = STRUCTURE_FORMAT_VERSION;
root["size"] = dv::to_value(size);
auto& blockNamesArr = root.list("block-names");
for (const auto& name : blockNames) {
blockNamesArr.add(name);
}
auto& voxelsArr = root.list("voxels");
for (size_t i = 0; i < voxels.size(); i++) {
voxelsArr.add(voxels[i].id);
voxelsArr.add(blockstate2int(voxels[i].state));
}
return root;
}
void VoxelStructure::deserialize(const dv::value& src) {
size = glm::ivec3();
dv::get_vec(src, "size", size);
const auto& namesArr = src["block-names"];
for (const auto& elem : namesArr) {
blockNames.push_back(elem.asString());
}
auto volume = size.x*size.y*size.z;
voxels.resize(volume);
const auto& voxelsArr = src["voxels"];
for (size_t i = 0; i < volume; i++) {
voxels[i].id = voxelsArr[i * 2].asInteger();
voxels[i].state = int2blockstate(voxelsArr[i * 2 + 1].asInteger());
}
}
void VoxelStructure::prepare(const Content& content) {
auto volume = size.x*size.y*size.z;
voxelsRuntime.resize(volume);
for (size_t i = 0; i < volume; i++) {
const auto& name = blockNames.at(voxels[i].id);
voxelsRuntime[i].id = content.blocks.require(name).rt.id;
voxelsRuntime[i].state = voxels[i].state;
}
}