2024-07-20 16:05:06 +03:00

16 lines
374 B
GLSL

layout (location = 0) in vec3 v_position;
layout (location = 1) in vec2 v_textureCoord;
layout (location = 2) in vec4 v_color;
out vec2 a_textureCoord;
out vec4 a_color;
uniform mat4 u_projview;
uniform mat4 u_apply;
void main(){
a_textureCoord = v_textureCoord;
a_color = v_color;
gl_Position = u_apply * u_projview * vec4(v_position, 1.0);
}