10 lines
165 B
GLSL
10 lines
165 B
GLSL
in vec2 a_textureCoord;
|
|
in vec4 a_color;
|
|
out vec4 f_color;
|
|
|
|
uniform sampler2D u_texture;
|
|
|
|
void main(){
|
|
f_color = a_color * texture(u_texture, a_textureCoord);
|
|
}
|