VoxelEngine/res/shaders/effect.glslv
2025-04-05 00:41:25 +03:00

11 lines
184 B
GLSL

layout (location = 0) in vec2 v_position;
out vec2 v_uv;
uniform ivec2 u_screenSize;
void main(){
v_uv = v_position * 0.5 + 0.5;
gl_Position = vec4(v_position, 0.0, 1.0);
}