VoxelEngine/res/shaders/effect.glslf

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554 B
GLSL

in vec2 v_uv;
out vec4 f_color;
uniform sampler2D u_screen;
uniform sampler2D u_position;
uniform sampler2D u_normal;
uniform sampler2D u_emission;
uniform sampler2D u_noise;
uniform sampler2D u_ssao;
uniform samplerCube u_skybox;
uniform ivec2 u_screenSize;
uniform float u_intensity;
uniform float u_timer;
uniform bool u_enableShadows;
uniform mat4 u_projection;
uniform mat4 u_view;
uniform mat4 u_inverseView;
uniform vec3 u_sunDir;
uniform vec3 u_cameraPos;
uniform float u_gamma;
#include <__effect__>
void main() {
f_color = effect();
}