29 lines
554 B
GLSL
29 lines
554 B
GLSL
in vec2 v_uv;
|
|
out vec4 f_color;
|
|
|
|
uniform sampler2D u_screen;
|
|
uniform sampler2D u_position;
|
|
uniform sampler2D u_normal;
|
|
uniform sampler2D u_emission;
|
|
uniform sampler2D u_noise;
|
|
uniform sampler2D u_ssao;
|
|
uniform samplerCube u_skybox;
|
|
|
|
uniform ivec2 u_screenSize;
|
|
uniform float u_intensity;
|
|
uniform float u_timer;
|
|
uniform bool u_enableShadows;
|
|
uniform mat4 u_projection;
|
|
uniform mat4 u_view;
|
|
uniform mat4 u_inverseView;
|
|
uniform vec3 u_sunDir;
|
|
uniform vec3 u_cameraPos;
|
|
uniform float u_gamma;
|
|
|
|
#include <__effect__>
|
|
|
|
void main() {
|
|
f_color = effect();
|
|
}
|
|
|