VoxelEngine/res/shaders/background.glslv
2025-07-08 23:56:22 +03:00

13 lines
280 B
GLSL

layout (location = 0) in vec2 v_position;
out vec3 v_coord;
uniform mat4 u_view;
uniform float u_ar;
uniform float u_zoom;
void main(){
v_coord = (vec4(v_position * vec2(u_ar, 1.0f) * u_zoom, -1.0, 1.0) * u_view).xyz;
gl_Position = vec4(v_position, 1.0 - 1e-6, 1.0);
}